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Others Don't Catch That Babey! [v1.1] [Vice Productions]

5.00 star(s) 1 Vote

Shoul i make the improved version in Unity or the Unreal engine?


  • Total voters
    106

randomname2243

Well-Known Member
Oct 26, 2017
1,138
1,158
Could be an interesting game, and be enriched with more gameplay variety for a game show.
But brother/sister, focus on optimization. You don't need to care about anyone telling you, that your game looks abysmal. As along your art style is clear, things have unique details or you want to express something, as along your art has a direction; you don't care about the "graphics".
But man, really, i am tired of seeing games with abysmal optimization, terrible optimization that makes me want to close my pc and take a 2 hour walk and do 100 pushups in a day.
I don't care what engine you will pick but in the end, it is best to know the engine well. i hate both Unity and Unreal just because i see everyone, indies and AAA, making horrible optimizations that make the engines look terrible.
i can't play the game, when the obstacle course loads in, i don't know the controls and the FPS are on 1. Even when turning down all options.
Make options available to the players, show control input or a tutorial, like a simulation before the game show if you want to be immersive. Make the player being able to choose to disable those useless shadows if someone is desperate for FPS gain. Make sure the game is friendly to the player, the interface is friendly to the player

And make sure, you make good optimization. i don't understand how most modern games have terrible optimization; especially this game since it doesn't look demanding.
I do like the premise of it but if i can't play the game well and can't see the gameplay, i can't say it is good.
 
  • Like
Reactions: Vivi404

lewdpirate

Member
Apr 15, 2019
106
114
Could be an interesting game, and be enriched with more gameplay variety for a game show.
But brother/sister, focus on optimization. You don't need to care about anyone telling you, that your game looks abysmal. As along your art style is clear, things have unique details or you want to express something, as along your art has a direction; you don't care about the "graphics".
But man, really, i am tired of seeing games with abysmal optimization, terrible optimization that makes me want to close my pc and take a 2 hour walk and do 100 pushups in a day.
I don't care what engine you will pick but in the end, it is best to know the engine well. i hate both Unity and Unreal just because i see everyone, indies and AAA, making horrible optimizations that make the engines look terrible.
i can't play the game, when the obstacle course loads in, i don't know the controls and the FPS are on 1. Even when turning down all options.
Make options available to the players, show control input or a tutorial, like a simulation before the game show if you want to be immersive. Make the player being able to choose to disable those useless shadows if someone is desperate for FPS gain. Make sure the game is friendly to the player, the interface is friendly to the player

And make sure, you make good optimization. i don't understand how most modern games have terrible optimization; especially this game since it doesn't look demanding.
I do like the premise of it but if i can't play the game well and can't see the gameplay, i can't say it is good.
optimisation is hard, especially when every engine needs to be able to do everything. It ends up doing a whole bunch of stuff you don’t want. I used to like Unity, just because everything seemed more opt-in, now you have to tear the hood open and strip the engine down to get a lightweight render-engine. At least that is how it feels.

One of the great things about democratised game development is that we get silly fun games like this, the bad thing is that the art and the optimisation often is what it is… but I’d rather have some poorly optimised games that does something fun, than the polished shooter clones that used to be the norm
 

randomname2243

Well-Known Member
Oct 26, 2017
1,138
1,158
optimisation is hard, especially when every engine needs to be able to do everything. It ends up doing a whole bunch of stuff you don’t want. I used to like Unity, just because everything seemed more opt-in, now you have to tear the hood open and strip the engine down to get a lightweight render-engine. At least that is how it feels.

One of the great things about democratised game development is that we get silly fun games like this, the bad thing is that the art and the optimisation often is what it is… but I’d rather have some poorly optimised games that does something fun, than the polished shooter clones that used to be the norm
Tomorrow ok?
 

no_name_742

Well-Known Member
Aug 9, 2017
1,016
964
i wanna like this, interested concept but the block models, i cant get on board with that. either way good luck dev
 
Last edited:
  • Sad
Reactions: randomname2243
Aug 10, 2019
145
228
I like the idea of you vs other girls part, something I been looking for. as for the game itself I've seen worse, as in that I delete right away, this held my interest long enough to win a match. its a start at game making, and that is really all that matters.
 

Vivi404

Vice Productions
Game Developer
May 20, 2018
111
95
My last game gave a similar problem for some i am not shure what causes it. It might be the location where it was installed or the anti virus making a falls
positive(It is a know issue with the Rpg maker Bakin, The engine)
 
Last edited:

Vivi404

Vice Productions
Game Developer
May 20, 2018
111
95
Small update, i think i found the cause of the performance drop during the obstacles course, those rotating obstacles. (They didn't work like i wanted them to anway) i have replaced them and made some other tweaks as well. It is running smoother on my end now.
 
Last edited:

OtoVonOtherPerson

New Member
Jul 26, 2025
6
2
Rough times to be game developer now eh? If any one wants to support this particulair gamedevelops (who is not me) endeavors You can make a donation on this Ko-Fi ( ) A Ko-Fi profile dedicated to make safe for work games. (Also i think i am a distant cousin or somthing, got to look it up in the family tree)
 
5.00 star(s) 1 Vote