[v0.1.2a]
This is an interesting little story. It's not your typical NTR plot. This is a bit closer to a drama involving lies, betrayal, and two-faced people. Everyone has some secret or hidden motivation. And perhaps there is even a coming of age story of some sort in there.
The current length of the VN is rather short, so it's not a big commitment to see if it's something that interests you.
Although there are many choices, pretty much none of them actually matter in the long run, I think. At least the choices so far. That's because the game doesn't have a single variable. All the choices result in jump to label commands that show you the next block of dialogue on the "path" you followed. But the game cannot keep track of this, so I don't know what the dev is planning. The best case scenario is that all the variations of the choices can be accounted for in the linear big picture narrative. But already, there are many inconsistencies where the scenes refers to things that didn't happen because the game cannot differentiate between different choices you made previously.
So as a choice based VN, or as some focused NTR story, this one isn't much. As a short story involving some interesting characters and some angsty young adult drama, it's pretty decent. Well, I'm assuming this is a short story. It just seems like this story should get wrapped up sooner rather than later, but that's just my guess.
It could be a 3* currently due to the less than ideal way of coding the choices, but I really liked the non-standard models here.
This is an interesting little story. It's not your typical NTR plot. This is a bit closer to a drama involving lies, betrayal, and two-faced people. Everyone has some secret or hidden motivation. And perhaps there is even a coming of age story of some sort in there.
The current length of the VN is rather short, so it's not a big commitment to see if it's something that interests you.
Although there are many choices, pretty much none of them actually matter in the long run, I think. At least the choices so far. That's because the game doesn't have a single variable. All the choices result in jump to label commands that show you the next block of dialogue on the "path" you followed. But the game cannot keep track of this, so I don't know what the dev is planning. The best case scenario is that all the variations of the choices can be accounted for in the linear big picture narrative. But already, there are many inconsistencies where the scenes refers to things that didn't happen because the game cannot differentiate between different choices you made previously.
So as a choice based VN, or as some focused NTR story, this one isn't much. As a short story involving some interesting characters and some angsty young adult drama, it's pretty decent. Well, I'm assuming this is a short story. It just seems like this story should get wrapped up sooner rather than later, but that's just my guess.
It could be a 3* currently due to the less than ideal way of coding the choices, but I really liked the non-standard models here.