It must be from the AV false positive detection of the Godot Export, did you download the 32bit version? Many case likely appear on those versions according to the forums. Thanks for bringing that up, I would mitigate that regarding the false positive from the AV soon.
Hi! Thanks for your reply I understand that Godot exports (especially 32-bit) often trigger antivirus false positives.
The only reason I mentioned it is because, in this case, the scan on VirusTotal showed
5 different detections from engines like Avira, WithSecure, Gridinsoft, Cynet and Trapmine. Most of them seem to be generic/heuristic flags (like
Crypt.XPACK.Gen or
Trojan.Heur!), but for regular players that might look a bit worrying.
Maybe providing a
64-bit build could already help reduce those warnings, since I’ve read that 64-bit exports usually have fewer issues. Also, if at some point you can
sign the executable or report it to AV vendors as a false positive, that might prevent similar flags in the future.
I just wanted to share this as feedback so it doesn’t give a bad impression of your game, which otherwise looks really cool.