v0.15.2 = unsure if this is public version.
-The new UI fix for the models are great!
-somewhat interactive and sandbox wise
-creator has something great going on for a dungeon defense+management game.
this game needs more options and a few things to note
-when creating rooms allow non combat areas be bridged off a far area rather than have the invaders walk through the farm/bath/research/gold mine area until it reaches an NPC or PC unit to fight.
- Needs zoom lock limit+camera pan buttons than mouse clicks for manual fixture.
-surender option that dosent need chains
-Imbalance resource gain is lower
-Remove the fibonachi like cost of space and adjust it more carefully.
-more traps
-allow PC player unit to have dominant position when engaging sex not have multiple slave learn everything. it drags the game aspect needlessly
-hint for priority builds
-more sex/bdsm/toys/tentacles?/orgy options
-fight balancing levels are meaningless? (game has a simple fight mechanic via card but has a dangerous loading that drops FPS and may crash the game.)
- Instant click/tap button care for slave needs manually clicking everything adds needless clicks
-instat fight skips would be nice by level and ability lock with 3 options
Mercy/kills/enslave
-allow surrender but enslave option rather then let them escape(flee)
Please automatically have the game in window mode not fullscreen because it felt like my screen was going to BSOD.
its hinted multiple/party type invasion is possible so maybe teleportation traps/instant submission traps/slave gang up/tentacle/sleep traps.
realease loyal slave to bring in or invite "invaders'' and control the type of invaders to invite individually or by group?
would be intresting to see invaders build a camp on the floors to claim it as thier own. Add a special research function "no captives/prisoner can die" while training or captive by the invaders. i have so many things i'd like to praise this and the sandbox options to do homo stuff is a win.
-The new UI fix for the models are great!
-somewhat interactive and sandbox wise
-creator has something great going on for a dungeon defense+management game.
this game needs more options and a few things to note
-when creating rooms allow non combat areas be bridged off a far area rather than have the invaders walk through the farm/bath/research/gold mine area until it reaches an NPC or PC unit to fight.
- Needs zoom lock limit+camera pan buttons than mouse clicks for manual fixture.
-surender option that dosent need chains
-Imbalance resource gain is lower
-Remove the fibonachi like cost of space and adjust it more carefully.
-more traps
-allow PC player unit to have dominant position when engaging sex not have multiple slave learn everything. it drags the game aspect needlessly
-hint for priority builds
-more sex/bdsm/toys/tentacles?/orgy options
-fight balancing levels are meaningless? (game has a simple fight mechanic via card but has a dangerous loading that drops FPS and may crash the game.)
- Instant click/tap button care for slave needs manually clicking everything adds needless clicks
-instat fight skips would be nice by level and ability lock with 3 options
Mercy/kills/enslave
-allow surrender but enslave option rather then let them escape(flee)
Please automatically have the game in window mode not fullscreen because it felt like my screen was going to BSOD.
its hinted multiple/party type invasion is possible so maybe teleportation traps/instant submission traps/slave gang up/tentacle/sleep traps.
realease loyal slave to bring in or invite "invaders'' and control the type of invaders to invite individually or by group?
would be intresting to see invaders build a camp on the floors to claim it as thier own. Add a special research function "no captives/prisoner can die" while training or captive by the invaders. i have so many things i'd like to praise this and the sandbox options to do homo stuff is a win.