[v0.15.2]
It's okay, just currently lacking progress options (that aren't random, having massive costs) and general content with QoL along the way, which is for most games.
It's okay, just currently lacking progress options (that aren't random, having massive costs) and general content with QoL along the way, which is for most games.
- The core of building a dungeon and defending it, maintaining hires and obtaining access to bought items and rituals (basically useless) and needs a hand refresh or discard option.
- Lots of glitches, from models spazzing out, clipping, combat stopping to work...
- The upgrades of rooms and dungeon expansion cost way too much (very steep costs).
- There is a way to repurpose rooms, but not move or destroy them.
- RPG aspect isn't quite right, given resources and DMG doesn't quite matter (HP, energy, mana, lust bars stay the same).
- Lots of RPG items, but almost none have defensive stats or card combat moves, also shop seems to have pretty much the same things, requiring adventurer loot for new, novel items.
- Erotic aspect is kind of awful, needing slow accumulated lust and levels at it to start anything, with rotation of camera side to side having 3 different control schemes (mouse, WASD, arrows) yet to turn like a turn table has a setting for speed, not even position.
- Lust items moves need their own category, because they can be awful in combat and are weirdly combined or separated from character interaction menu.
- Capturing is really luck based, needing special equipped items for moves or consumables that are somehow inconvenient to get.
- Crafting and disassembling are weak, rarities don't matter and alchemy is random.