I think it would be good if a kind of feedback mechanism was implemented for the dodging mechanic. Something like a sound or effect that pops up when you hit the dodge button to tell the player "yes your button input is registered", then another thing to say if it's too early or too late.
A visual indicator on the goblin during it's attack animation can also make it more intuitive to figure out when is the right time to dodge. something like a short freeze frame maybe?
Also, the keyboard guide is only available at the start and can't be brought up again during a run, so maybe add that in the bottom somewhere?
EDIT: I'm guessing this *FirstName is a bug?