English is not my native language, so it dont know how to explain properly. BUT "balancing" imho is non-existing. A freakin fire-mage-adventurer wrecks half of my group with a single fire spell... WTF
Thats ridicolous. You can barely beat the plants with the gob's, then you have plants (when you're lucky and dont encounter to often groups of 3-5 plants, because this is just a slaughterfest and no fun), but the plants are to weak to beat the adventurers/goblin layer/fire beast (encounter after plants zone)...
At first this game sound interesting, but it is no fun. Enemy crit half of my group out of life and my group (3 Plants, Water-shaman und myself (Caster)) cant do anything to most of the enemys after the first dungeon.
Didnt try the second dungeon yet, but I know the outcome...
Playing on "hero", dont know what thats means, because there is no hint if its easy or normal or hard or "what-ever-player-punch-yourself".
Edit:
Tried for 1 hour now to beat the lvl 2 dungeon, adventurer group and the group around the 2 orcs... with the current possible setup it is definitely unbeatable.
You can tell me anything, but this gamedesign is so bad.
To be honest I'm really mad right now, this is no soulslike, people are here to play delicious porn/hentai/whatever-fetish-you-have-game with one hand, but this kills it.
I always thought game-dev's should make their games beatable for everyone to gain subs and make money... how foolish of me.
I'm done.