- Dec 17, 2018
- 323
- 722
Am I alone in hating the absolute horrid misuse and overuse of the dutch angle in visual novels? I've played a few VN's where 60+% of the renders are dutch angles and my fucking head can't take it anymore. Sure it's like visually interesting for the first 5-10 renders but after that it just gets irritating to look at. My head and my eyes sit upright, not 30-45 degrees to the side. What's wrong with a normal fucking shot for normal humans?
I researched proper usages of the dutch angle and, in summary, it's used to create visual tension to suggest to the audience that not all is as it seems, whether it be that the narrator is unreliable, that the character being framed is mentally unhinged, or that something dramatic is going to happen. Research also emphasizes to use the technique sparingly as "excessive or inappropriate use of this technique can be distracting or disorientating to the audience". I have no qualms against devs who use the dutch angle sparingly for storytelling purposes, but most of these devs use it as an artistic style.
Am I wrong, is there an angle I'm not seeing here (), or are you guys bothered by this shit too?
I researched proper usages of the dutch angle and, in summary, it's used to create visual tension to suggest to the audience that not all is as it seems, whether it be that the narrator is unreliable, that the character being framed is mentally unhinged, or that something dramatic is going to happen. Research also emphasizes to use the technique sparingly as "excessive or inappropriate use of this technique can be distracting or disorientating to the audience". I have no qualms against devs who use the dutch angle sparingly for storytelling purposes, but most of these devs use it as an artistic style.
Am I wrong, is there an angle I'm not seeing here (), or are you guys bothered by this shit too?
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