This game would easily be a 4 or 5 star game if the creator would clearly show exactly what is required to progress down different paths. "If you want the cage removed go work on the street"... at least 100 days later of doing nothing but that, I still don't have whatever hidden flag toggles this event, despite exhausting every single scene any number of times. I haven't run into unread text in forever, but somehow I still haven't done a required event to progress the plot.
To the creator: draw out all of your conditional story flags in a tree diagram. The nodes are the scenes, and the connections show dependencies and actions. Take a note of every single one, how it is acquired, and ensure that all parts of the game are easily reachable by following a single, set path, and that the user, at virtually any time, can reference something in game that will say "the next event for the plot is event z. It requires events w, x, and y, then do action to unlock it", not these esoteric hints that don't tell you what scene you're even looking at when trying to progress.