- Apr 25, 2018
- 211
- 130
So I am making a game inspired by a spell for all, but more story-driven and fewer choices .
So basically one night your deceased grandmother calls out to you and tells you to find her grimoire. Which you do, the grimoire's basically her spellbook/diary so you can find out what happened to her and what she did and how.
Eventually, you find out about her slave cult in the 70s which she acquired through magic. Once she dies the spell did too and in theme of that and this sudden power you recieved, you want to do the same to friends, teachers, enemies and family but you must be careful since there are other witches around.
So my question is regarding the book, since I am making the spells in french it should be fairly easy to translate e.g. Ouvrir ce qui est fermé (open what is closed).
Should it be
A) long and grindy
You just woke up choose what to do
1} learn spells
B) Quick so you can get on with the plot
So basically one night your deceased grandmother calls out to you and tells you to find her grimoire. Which you do, the grimoire's basically her spellbook/diary so you can find out what happened to her and what she did and how.
Eventually, you find out about her slave cult in the 70s which she acquired through magic. Once she dies the spell did too and in theme of that and this sudden power you recieved, you want to do the same to friends, teachers, enemies and family but you must be careful since there are other witches around.
So my question is regarding the book, since I am making the spells in french it should be fairly easy to translate e.g. Ouvrir ce qui est fermé (open what is closed).
Should it be
A) long and grindy
You just woke up choose what to do
1} learn spells
B) Quick so you can get on with the plot