Unreal Engine Abandoned EbenGrad [v0.03] [E.J. Studio]

Padre Katyusha

I can't be called a woman cause I'm not hot enough
Uploader
Jun 4, 2019
837
5,023
1637036687957.png

Overview:
EbenGrad is a Real-Time Strategy / Simulator of Building a pleasure city in a classic fantasy setting.
We suggest that you try on the role of the manager of a roadside flophouse, where travelers passing by stop to rest.​

Thread Updated: 2021-11-18
Release Date: 2021-11-18
Developer: E.J. Studio
Censored: No
Version: 0.0.3
OS: Windows
Language: English, Russian
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

DOWNLOAD
Win: - - -

imagem_2021-11-16_023108.png imagem_2021-11-16_023204.png Screenshot_5.png Screenshot_6.png imagem_2021-11-16_140824.png imagem_2021-11-16_140842.png imagem_2021-11-16_140907.png
 
Last edited by a moderator:

Padre Katyusha

I can't be called a woman cause I'm not hot enough
Uploader
Jun 4, 2019
837
5,023
Please submit any missing tags.
Game requested by E.J. Studio
Feel free to ask ownership of the thread to the moderation if you want.
 

darkdepths

Member
May 2, 2020
429
1,271
An adult RTS is interesting but how will the erotic scenes be displayed? Would be ashame if we only see them from above in a far away manner.
 

DeUglyOne

Bite Me!
Donor
Sep 1, 2017
546
1,709
From the previews it looks as if you're standing over an anthill in your yard. Is the entire game like that?
 

E.J. Studio

Newbie
Game Developer
Jul 27, 2020
33
16
I did a lot of things, wait for version 0.0.3

fixed bugs, added animations (Adult)
"

Sorry for the bugs that are currently in the game "



Много чего сделал, ждите версию 0.0.3
исправил баги,добавил анимации(Adult)
"
Приносим извинения за ошибки, которые есть в игре
"
 

E.J. Studio

Newbie
Game Developer
Jul 27, 2020
33
16
K fast texturing tip. You don't want your ground materials to be that repetitive.




What you do is add macro texture variation (see pic). Second is getting nice textures. I would recomend Quixel for that.
Thank you so much for the advice<3
but we didn't make the same type of material, we just wanted to understand the performance of the game, so we didn't pay attention to texturing so much.for this reason, Post Processing was added to close low-poly models and similar materials of houses


and Quixel (we think) spends a lot of resources.it's easier to make materials for landscape on substance designer