Puzzles/mini-games covers a lot of ground.
Diana is a police detective so if the focus is investigating a crime scene and noting different things to advance the story, that could work.
I'm certainly not interested in throw away challenges with only slowing the playthrough as a potential reason for including it.
If the puzzles/mini-games fit the story and avoid unnecessary grind, they could work.
I'm reserving my 'judgment' until I see what the dev means with this and what he has included in this next release.
Cheers!!