4.70 star(s) 11 Votes

rt8889

Newbie
Apr 6, 2018
30
16
I found a bug:

i can't leave the school even it is midnight. It is Monday after the exam.
View attachment 4759556

i get this bug on the Sunday at home the whole day too... I could leave the home after i skip the day...
I think this bug appears after i try to use the location icon in the smartphone
 

rb813

Well-Known Member
Aug 28, 2018
1,374
893
I guess I never got the bottom row (or else, I can't find any save file with those images unlocked), but the middle row is the school receptionist.

Zestystory it might not be a bad idea to have some kind of hint about what each image is, when you hover over a question mark. With in-development games like this, there's always that lingering doubt about whether something is locked because I haven't found it yet, or because it's not implemented yet. And sometimes just a vague idea of who or where to look at is all the hint I need.

Also, it would be kinda nice to have a persistent gallery, where you can view all images that have been unlocked in any save. That would certainly spare me from having to check around 13 pages of save files to see if I had ever unlocked that bottom row.
 

Zestystory

Newbie
Game Developer
Aug 16, 2024
37
82
I guess I never got the bottom row (or else, I can't find any save file with those images unlocked), but the middle row is the school receptionist.

Zestystory it might not be a bad idea to have some kind of hint about what each image is, when you hover over a question mark. With in-development games like this, there's always that lingering doubt about whether something is locked because I haven't found it yet, or because it's not implemented yet. And sometimes just a vague idea of who or where to look at is all the hint I need.

Also, it would be kinda nice to have a persistent gallery, where you can view all images that have been unlocked in any save. That would certainly spare me from having to check around 13 pages of save files to see if I had ever unlocked that bottom row.
These are great suggestions, they're both on my list! Thanks

Just so you know for now, apart from one picture (the 42), every other one is already obtainable.
 
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Sunflare

Newbie
May 23, 2017
47
18
I guess I never got the bottom row (or else, I can't find any save file with those images unlocked), but the middle row is the school receptionist.

Zestystory it might not be a bad idea to have some kind of hint about what each image is, when you hover over a question mark. With in-development games like this, there's always that lingering doubt about whether something is locked because I haven't found it yet, or because it's not implemented yet. And sometimes just a vague idea of who or where to look at is all the hint I need.

Also, it would be kinda nice to have a persistent gallery, where you can view all images that have been unlocked in any save. That would certainly spare me from having to check around 13 pages of save files to see if I had ever unlocked that bottom row.
Agree, I like the game but it seems too easy to miss some stuff without any idea why or where it is. you will need to try every option and click everywhere to try to find anything. Also finished chapter 3 but nothing about the sauna is it a special feature?
 
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Zestystory

Newbie
Game Developer
Aug 16, 2024
37
82
Agree, I like the game but it seems too easy to miss some stuff without any idea why or where it is. you will need to try every option and click everywhere to try to find anything. Also finished chapter 3 but nothing about the sauna is it a special feature?

Thanks for playing and the feedback, I'll work on it! Glad you like the game!

Click on the left wall/fence in the garden to peek :)
 

Zestystory

Newbie
Game Developer
Aug 16, 2024
37
82
HOTFIX - Version 0.34

Hey everyone,

Huge thanks for giving the game a try and sharing your feedback, it helps a lot. There’s still plenty of work ahead, but I hope you’re enjoying the direction it’s taking.

I’ve just uploaded a small update with a few minor fixes. It’s optional and doesn’t add new content, but since I can only bump this thread every two weeks, I figured I’d mention it here. You can grab it for free on my itch.io.

Take care and have fun!
 
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rainwake

Member
Jun 8, 2019
302
1,927
Zestystory
Areas for improvement
Context: I've beaten all the content in the game on Hard mode. These are improvements I would really like to see, because I think they are necessary. I've chosen to leave out my gripes about RNG mechanics

- Tod's shop sucks. I have a lot of money and skipped many days to find that he's shop inventory isn't changing. He only sells 1 unit card at a time, and it's one that I already have. It's also annoying that I have to keep visiting him everyday just to see if he's inventory has changed, but it doesn't. There needs to be a way to reroll Tod's shop inventory or he needs to have all unit cards available for sale at all times. It would also be nice if you could buy cards from your phone, that way, you're not limited to shopping only during Evenings

- Single-use Item cards feel bad. Single-use item cards discourages players from putting them in the deck at all. It's a hassle to maintain and it's expensive. It also discourages experimentation with item cards that you're unsure about. This mechanic limits deck options for a game that's already limited on options. I feel obligated to run a mono-unit deck, and only buy, and save the item cards that I know are good for exceptionally hard fights

- Can only save one decklist at a time. Most modern card games allow you to save several deck lists. It's annoying to have to add cards in or cuts cards out whenever you want to switch between a version of the deck that runs items and one that doesn't. I'm sure there will be more cards added to the game. Please let us have at least 5 separate decks that we can quickly swap

- You either have to run no copies or max copies. Not being able to fine tune the number of unit cards, which are the primary cards of the deck, is really bad for balancing the deck's mana cost. Especially when you want to run a few tech cards (specific cards to counter opponent cards to help with certain matchups) or a few expensive high value cards

- Checking card upgrades is a hassle. Currently you have to remove points from an upgraded card, to check what upgrades would look like for a new card. The deck builder should allow you to view the upgraded version of the card without spending points. I think point allocation should only apply to cards that you run in your deck
 
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redsky_blue

New Member
Feb 24, 2024
5
2
My feedback: the card game still feels unpolished. I guess I am in minority, I can't see many people criticizing it, but to me it just doesn't feel right. I hate the items system. How to explain it... So imagine this game IRL. You have these item cards and they are one time use. How does it make sense? Do they oxidize on air or something? Or the opponent takes it? But if so, why can't I take the opponent's items? I guess that would be a bit of a better mechanic. Like if you use an item, it goes to your opponent, and if your opponent uses it, you take it. But I don't like to use them? What should I do with them? I can't sell it, I can't destroy them for points or something, like an additional... not the currency, but material (like in gacha games, or more precisely, like in mahjong soul, lol - because that's the only gacha game i play and the gacha stuff is not necessary for the full experience). So my take is - make it make sense and more flexible. The odds of winning (for me, given that I don't use items - about 50/50 when the opponent starts first and about 70/30 when I start, or from 60% to 90% depending on the opponent's level)

Also I encountered a weird glitch. I can't leave home. It says "I don't want to leave now" - and no hint to why. I still have tasks (or quests) to do. I tried everything, clicked on everything, waited for random events to occur (the bathroom scene and the Iris' nighttime fun scene with Luna sleepwalking) - no effect. I guess I missed a cue to do something and got softlocked. the version is 0.34 from itch, so all the fixes included.
 
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Napster1150

Newbie
Jan 8, 2024
51
32
My feedback: the card game still feels unpolished. I guess I am in minority, I can't see many people criticizing it, but to me it just doesn't feel right. I hate the items system. How to explain it... So imagine this game IRL. You have these item cards and they are one time use. How does it make sense? Do they oxidize on air or something? Or the opponent takes it? But if so, why can't I take the opponent's items? I guess that would be a bit of a better mechanic. Like if you use an item, it goes to your opponent, and if your opponent uses it, you take it. But I don't like to use them? What should I do with them? I can't sell it, I can't destroy them for points or something, like an additional... not the currency, but material (like in gacha games, or more precisely, like in mahjong soul, lol - because that's the only gacha game i play and the gacha stuff is not necessary for the full experience). So my take is - make it make sense and more flexible. The odds of winning (for me, given that I don't use items - about 50/50 when the opponent starts first and about 70/30 when I start, or from 60% to 90% depending on the opponent's level)

Also I encountered a weird glitch. I can't leave home. It says "I don't want to leave now" - and no hint to why. I still have tasks (or quests) to do. I tried everything, clicked on everything, waited for random events to occur (the bathroom scene and the Iris' nighttime fun scene with Luna sleepwalking) - no effect. I guess I missed a cue to do something and got softlocked. the version is 0.34 from itch, so all the fixes included.
Some spots where it might force you to stay home:


- When Iris tells you mom needs you in the Garden (go to garden through kitchen)
- When Iris wakes you up on beach day (shower then meet her on ground floor)
- If it's waiting for a phone event at night, and it's night time (go to bed).

The advantage of going first has been softened in chapter 3 in level 3 battles, and will be further softened when 3 cost units become available in future updates.
 
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redsky_blue

New Member
Feb 24, 2024
5
2
Thanks, but it didn't help. The softlock happened after the beach day, so that's not it. Mrs Gray is on the first floor (or the ground floor in UK, I guess), not in the garden. And I waited for a phone ring. I spent few in-game days just napping and waiting for something to happen, I thought maybe I have to wait for a specific day of the week. Nope. And I can't even roll back, because all the autosaves are already fucked and I forgot to savescum... oh well. I guess I either have to play from an older save file or... idk. Find a way from this softlock.
 
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4.70 star(s) 11 Votes