People who have never developed a game think that they can make a decent game with Unity or Unreal. But in reality, most commercial game makers don't use such engines. Only Chinese, Korean, or Japanese companies use such engines.
The reason is that their engine is equipped with Object Oriented Architecture. The method 30 years ago is far from the current hardware.
Fortunately, however, Cryengine has already completed ECS conversion, and Unity is about to complete ECS conversion. Unreal... it's best not to use it whenever possible. It is an antique.
This is a demo I made to check the completeness of Unity DOTS.
I need to make the Grass and Tree into a Meshlet, but it seems like a lot of work. After making it, it will come out of Unity, so I think it would be better to just wait. That space is a very, very large space, and every step is a separate entity. Therefore, the actual number of objects is over 2 million.
It seems that the production of an open world is realistically possible.
The reason is that their engine is equipped with Object Oriented Architecture. The method 30 years ago is far from the current hardware.
Fortunately, however, Cryengine has already completed ECS conversion, and Unity is about to complete ECS conversion. Unreal... it's best not to use it whenever possible. It is an antique.
This is a demo I made to check the completeness of Unity DOTS.
I need to make the Grass and Tree into a Meshlet, but it seems like a lot of work. After making it, it will come out of Unity, so I think it would be better to just wait. That space is a very, very large space, and every step is a separate entity. Therefore, the actual number of objects is over 2 million.
It seems that the production of an open world is realistically possible.
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