sorry to be harsh with this one but i can't bring myself to finish this game.
i've played for 4 hours, and beat the 2 first arena, as the art is really good, well above most games out there, but that's it.
First there are no NPCs that say something remotely useful or interesting to the story, 4 empty cities with 1 shop and 1 arena each, the map is hard to navigate around.
Map is empty in itself, except for thoses hidden dungeons with 5 chest each, 1 room, 7 encounters in it.
the story starts ok-ish, "go in each cities to beat the boss and get their medals", then no more dialogue that could build a story.
and finally, the grind/battle system.
the battle in itself is quite slow, counting animations + delay between actions is really boring but i've never seen a grind that unfun in any recent game.
The gameplay loop (if we can call it gameplay) is to grind for no reason except to make the game longer artificially.
There is some kind of rock-paper-scissors going on with elements (fire beat plant beat water), but then you add electricity that beat water too.?.?, then it introduce you the "level 1 grind each time you get another bot":
So if you change area, and you need water type bot to fight against fire, you need to go to level 1 everytime you get a new one, and if you need to fight even higher bots, and you don't have a current good bot, then you need to once again buy a bot, level 1, and farm up to your choosen level.
I've played with a speedhack x3 and spammed enter while watching videos for 25 minutes, only to be able to go to the fire city.
The dev mentionned play testing the game to read proof it, remove bugs and balance it out, i've not seen any bug or grammatical errors, but if the gameplay that we have here was the desired one, oh boy.
i've played for 4 hours, and beat the 2 first arena, as the art is really good, well above most games out there, but that's it.
First there are no NPCs that say something remotely useful or interesting to the story, 4 empty cities with 1 shop and 1 arena each, the map is hard to navigate around.
Map is empty in itself, except for thoses hidden dungeons with 5 chest each, 1 room, 7 encounters in it.
the story starts ok-ish, "go in each cities to beat the boss and get their medals", then no more dialogue that could build a story.
and finally, the grind/battle system.
the battle in itself is quite slow, counting animations + delay between actions is really boring but i've never seen a grind that unfun in any recent game.
The gameplay loop (if we can call it gameplay) is to grind for no reason except to make the game longer artificially.
There is some kind of rock-paper-scissors going on with elements (fire beat plant beat water), but then you add electricity that beat water too.?.?, then it introduce you the "level 1 grind each time you get another bot":
So if you change area, and you need water type bot to fight against fire, you need to go to level 1 everytime you get a new one, and if you need to fight even higher bots, and you don't have a current good bot, then you need to once again buy a bot, level 1, and farm up to your choosen level.
I've played with a speedhack x3 and spammed enter while watching videos for 25 minutes, only to be able to go to the fire city.
The dev mentionned play testing the game to read proof it, remove bugs and balance it out, i've not seen any bug or grammatical errors, but if the gameplay that we have here was the desired one, oh boy.