Unity - Completed - Edgelords [v1.2.1.0] [Sinner's Lotion]

  1. 2.00 star(s)

    Need for Sneed

    The Good
    -It's not an RPGmaker collect-a-thon
    -The artstyle is somewhat solid

    The Bad
    -It's straight up unbalanced
    -The animations are stiff
    -The premise is about casting sex spells and summoning creatures, yet the sex scenes are just generic

    Suggestions
    -Balance the gameplay
    -Add more varied sex scenes, maybe a special animation if you defeat X caster with Y spell/creature, hell maybe have some sex scenes mid gameplay if you use specific cards,
    -Maybe add some animation to the cards
  2. 2.00 star(s)

    PepperMan

    So like any good review should I will begin to tell how the time I spent for my opinion, which in this case would be 4 completed runs over what I guess is 5 hours but it felt like 20. I stopped playing once I found an opponent playing a card which soft locks my game so I can't keep that run going.

    Let's start with the good and unique about it shall we
    Game features 4 different characters with their own deck. During a run they sometimes mismatch their combat arena and spawn as a multiclass variant in a different outfit, beat them and you unlock that multiclass for the character. While it's heavily RNG to find them I actually found this to be pretty neat and liked their new outfits.
    The art and music are both pretty solid


    Now lets move on to the Bad, the Petpeeves and the Incompetent
    A lot of it comes down to implementation which is unfun, flat out innacurate and seems untested
    Game features pretty much 0 deckbuilding. It only occurs mid battle from cards that add or remove cards from your deck until end of combat. This also means that many of the decks that dont have any inherent removal are pretty much trash because the deck contains a lot of terrible cards that interrupt trying to scale
    All but one of my encounters have been an absolute slog because combat is all about control and trying to get that minor card advantage. Since battles are completely selfcontained the only form of rampup is in removing your low trash cards or the cards which gain +1 to their effect each time you use them, at most theres 1 of these per decks(sometimes none). As an example how long a game took. My ramp card rose from +1 to +8, and given a deck is about 20 cards big you see how much a deck is recycled.
    This is further exacerbated by the enemies healthpool which is about 3times your own so you cant even zergrush them
    A lot of the cards descriptions are just flat out wrong. Several which say "Gain to hand" actually add them to discard which then makes those cards have a really slow tempo.
    The 3x4 board of playable zones is basically just card zones, theres very few cards that actually interact based on position. There are also very few decks which YOU can play that let you flood the board to block opponent from summoning, the reverse isn't nearly equal so prepare to run out of options.


    I can enjoy the core game ideas here but it feels like noone has playtested it given both the bugs and the general feel. How can you consider this a finished release when the music is silent 90% of the time? I don't feel the respectful try to polish it as a finished product. Could have been a solid BETA but really subpar for a 1.0 release

    TL;DR, I like the ideas but I'm having pretty much 0 fun playing it given the absolute slog gameplay style necessitated by every battle.
  3. 2.00 star(s)

    MomentaryLapse

    The game is appealing, but the overall mechanics with the different decks are unbalanced and not really moderated. Which makes the game flop as a card game. The devs do a good job with costumes and aesthetic stuff, but fall short when actually designing card sets and balances.

    The only character that helps you get anything done efficiently is Deathgrip because all the cards in her deck flow well together. The other characters have cards within their deck that dont feel like they should be in them and overall just waste your space and turns. You'll do more discarding cards than actually using them, once you learn how to play and it can get frustrating.

    For example you'll have a card set with no minions in it, but youll have a card in your deck that allows promotions of minions. So its a waste of resources and space for your kit. It's like having a deck based around having Blue Eyes White Dragon but not having a single Blue Eyes White Dragon. The game has potential to be good if the devs didnt just throw random cards in decks with no correlation to the set.

    Another problem here is that youll unlock new card sets with the unlock of different costumes for the characters. That in its own right is fine, although you cant view, edit or even look at the cards you'll receive before entering a match. So for the first part of the game you're stuck having to wing it and hope that the new outfit you have isnt absolute dog.

    The hope for getting a new genre here overshadowed my disappointment for the game. I'd say just look for a full save in the thread if you just wanna see the cgs and not have to play through the game.
  4. 2.00 star(s)

    ConnFox90

    I just downloaded to try it before buy on Steam. Artwork is good, but definetly the cardplay could use a tutorial, some cards that destroy gylphs do not work and the gameplay is unbalanced and unfair when losing one battle. Could use some rebalance and be more forgiving when losing, specially when matches can take up to 30 minutes for some characters.
  5. 3.00 star(s)

    user500

    If this gets updates to fix the problems my score would defiantly go up.

    The base HP of the enemy is just too high and makes the match go on for far longer then is fun, cutting it by half I think would be the better option. (maybe have that as an easy mode)

    I also had a music bug randomly pop in and out that stopped the music playing during the battles.

    It's more personal but I set the voice volume to 0 but when minion cards were played they still had lines called out, that was annoying. Don't know if that's a different toggle in the menu but I think it should be the same thing.

    I only played as one character so far but the card variety was pretty slim for her and could do with more to spice up the gameplay.
  6. 3.00 star(s)

    El Presidente

    The game is not bad but there are some problem in it.
    Edgelords is a combat card game with an unic board between the player and the bosses. You fight 3 of the 4 girl to become an edgelord.
    The girls are nice and the arts on cars are good, but the animation is at the same level of a flash game.
    The gameplay need a better balancing. Not only you have to fight 3 opponent with more HP and more card that can directly attack you, some girl are really underpower when you fight with them. You can lose very often for a bad match and you have no option to build your deck
    I love the music but during battle is bugged
    Overall it's a sufficient card game.
  7. 2.00 star(s)

    silentndeadly

    Begone, ye that dost naught enjoy futa. This ist thine anathema.

    This game is a good example of wasted potential.

    Pretty good art, darn good game-play, and it can be repeated in different ways for multiple playthroughs.
    But sometimes... the models don't have torsos, or animations break, or the sounds loop forever...

    Even more so, there's a noted glitch that soft-locks the game if one of the girls uses a card that she will ALWAYS use.
    I would REALLY like to play this game when it's not broken. Unfortunately, at this time, it is not.
    Now it's on Steam, and who knows if the dev is going to take the money and scram or fix what's broken.

    I'll update this if it is fixed, but as of May 3rd, it's got a lot of potential, but also a lot of disappointment.

    The good news is, that some mad-lad already broke into the save file within an hour and has the full save on the front page. So, you can at least look at the scenes and art.