[Edgeville v0.3.02]
Good:
Bad:
Overall:
This game needs a lot of polish, even for a beta. It lacks a spine, a foundation. It lacks critical features and functionality. Like Settings and a Multi-Save system, which especially for a WIP build is very important considering your game will likely glitch out a lot.
Good:
- Decent NSFW content. There are some decent sex animations which are easy to access. You don't have to grind for NSFW content like in most games.
- Simple easy to use controls. The controls are fairly Simple, standard FPS/RPG controls.
- Okay-ish graphics. Not the best looking game, although for a WIP of a cartoon parody porn game, I'd say it looks okay.
Bad:
- Many, Many hardlocks. If you do any task or quest before that quest updates. You either have to load a save or start a new game.
Save often. And don't touch anything unless it has a quest.
- No settings. That's all I'm going to say. Dev didn't bother putting any effort here, neither will I.
- No real save system. You would think that a WIP game would need a very good and easy save system. You know... just in case players encounter a Bug, or the game crashes, or a quest doesn't update.
But for some reason the dev decided not to include a save system in his WIP game, so if your game bugs out... Good Luck.
- Tedious Saves. There is a save game option in Dexter's house, but you have to unlock it by finishing the quest. But it doesn't offer Multiple save files and you have to Walk to it to save your game.
- Confusing Menu interaction. I mentioned simple controls, but the Menu interaction is lackluster.
Tab opens your Phone Menu, ESC opens the game menu and Neither button exits the menus, you have to mouse click.
Wouldn't it be simpler to have ESC be the global "exit/enter menu" button? Or maybe add shortcuts like J for Journal?
- No Map / Guide or clear instructions.
I'm gonna use Dexter's quest here since it's literally the FIRST quest in the game which introduced New players to the questing system.
The 3rd part of this quest asks you to patch a hole in the fence, which needs planks, nails and a hammer.
Doesn't tell you where these items are. Apparently you need to steal them from some of the neighboring houses.
So you're sent on a wild goose chase in the unfinished [Placeholder] neighborhood for these 3 items.
As a new player, you will get lost, frustrated and likely look for help online. Unless you were lucky/thorough enough in your search.
- Quests are Chain Linked. Some quests are Linked to other quests.
Normally this wouldn't be a problem, but it is. Because this is a WIP game, linking quests, especially NEW quests to other quests, means there will be no backwards save compatibility.
Loading old saves to play New content will not work. As the New quests require you to progress old quests. If you've already completed those quests the game will Lock you out of progression, forcing you to start a New Game.
- Nitpick. This is a slight nitpicking from me, but... The game pauses when you Alt Tab. This is a Unity feature you can Turn Off in the dev settings. It's a problem because the characters in the game move very very slowly. I had to use Cheat Engine to speed up the game 20x while waiting for Helen to move behind her house.
Overall:
This game needs a lot of polish, even for a beta. It lacks a spine, a foundation. It lacks critical features and functionality. Like Settings and a Multi-Save system, which especially for a WIP build is very important considering your game will likely glitch out a lot.