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3.10 star(s) 31 Votes

Invader Incubus

Member
Game Developer
Nov 20, 2023
147
765
Do fruits exist in this update? If so or not yet could someone/dev tell us how we will get those fruits?
Not yet. But I am likely gonna do a mid-month update today or tomorrow with a load of shit. Fruits included. Edit: Sorry, you will find the fruits and pick them up.
fruits_promo.png
I think tomorrow because I want to get Grong done and finish the second Bright Forest art pass, then we can have a couple days of bug testing then do a weekend where I advertise on a bunch of forums.
 
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Invader Incubus

Member
Game Developer
Nov 20, 2023
147
765
UPDATE JAN 9th!

Big Monster rebalance. Monsters stats are now standardized forcefully by the code, then gain bonuses according to their element. (Rock is good at def, fire is a good special attack ect). THEN evolved (mostly) monsters also gain stats unique to them specifically. This should make things much more fair and allows me to unify all the monster stats on the monster code itself. Easier for me, more balanced in game.

Repass on the Bright forest, has its own ambient track, added ground doodads, and clutter, moved and added much grass. Also added a little friend you can find somewhere in the forest. Dark Forest is coming in february, but it will be MUCH smaller since you won't have the necessary equipment to traverse it yet.

I wouldn’t call it a repass but some objects were added to the base. It will take time to make enough unique stuff to make the drop-base feel like a proper little bunker that got air dropped into the wild.

Visual repass on all the monster moves, so they look at least as good as the fireball move. For some reason the GIF format lost all the semi-transparent pixels in the new moves but they are there in game and look much better, selling each move’s motion and impact.

Updated some text on the start menu.

SUPER potions and SUPER Ethers are in the game they heal 120 hp and 120 ep respectively. They are rarely found in medical crates. They are ALSO affected by the MEDIC Achievement which boosts the efficacy of your normal potions and ethers. In the case of super medicines, they get +30 effectiveness. Obviously the usage of super meds also counts towards unlocking the medical achievements.

FRUITS are now in the game. Fruits are rare, and (for now) only found in the overworld, they hum slightly to inform the player they are nearby and unpicked. You feed fruits to your monster and the monster gets stat bonuses. More importantly picking a fruit makes the humming stops. Regardless, each monster can only eat so many fruits, and eat each TYPE of fruit only once. The TUMTUM fruit gives broad bonuses, the ZAPZAP fruit gives ATK bonus, and the NONNON fruit gives defense bonuses. This is how you make monsters more powerful without breeding. Monsters can eat 3 fruits, unless they are scout bred, in which case they can eat 2 or have perfect genetics allowing them to eat six. There are 6 of the planned 11 fruits in the game for now. The next fruits added will give BIGGER stat boosts... But will also make monsters hornier, more fertile, less obedient, and hungrier (burn more calories) which will be very relevant once CAMPING is added to the game.

There is a Day/Night V1 system in the game.
There is Basic Lighting system V1 in the game.

If for some reason you are a super supporter of this game there is now a 10$ tier. THERE ARE NO BONUSES FOR THE HIGHER TIER (yet). But some people want to support harder and honestly, I can’t leave any money on the table.

A NEW MONSTER is in the game. Another BEASTLY MALE monster. This will be the first ROCK type monster, meaning ROCK Evolution Stones are going to be readded to the stone pool, and the first rock move: ROCK SPIKE is also in the game.
Isn’t the unevolved form, Grig, just the cutest? Well you can find the adult version, GRONG, hanging out in den / cave biomes, waiting to consensually mind break some poor scout for its reproductive purposes. This gigantic beast (and its unevolved form) have loads of defense, as Rock types, are slow, and consume ungodly amounts of food. When camping is added to the game, consider a monster like Megamoo to help keep the calorie tax under control with her MILKY keyword. But that’s all future game-theory.
Oh right, a simple DEN tilemap is now in the game.
Monsters encounters got shuffled around again, if you want to recruit a Cerbpup, Grig, or the rat you better head into that dark eerie den. In fact, those dens look so eerie I think a boss monster might move in soon... It’s starting to feel like a survival game!
 

trees

Member
Dec 4, 2018
103
34
How do you use the stable? Selecting a stud only gives me options to add to party or release
 
Jul 27, 2020
394
1,010
I looked at the screenshots.
I saw mating press with monsters. I downloading. Simple as.

PS: Well, I've played it, and I can tell you that the controls are terrible. Is it so hard to bind everything to the space bar and enter?
 
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Toramizu

Member
Game Developer
Oct 14, 2017
174
334
Quick feedback after playing for 30 minutes:
  • Bug : I somehow copied one of my monsters on top of another. It was a megamoo, I wanted to switch her first right after evolving her and had two copies after that, but lost my wee...*something*. When I switched her someplace else, the previous came back first and the one I switched to disappeared.
  • "Faster combatant moves first..." message each turn is quite redundant and slows down combat.
  • Rather than preventing player from doing anything when it's not their turn, you should just disable the confirm button so they're still able to move the selection cursor.
  • Please, find a way to use up/down in the menus, 9 keys to flee is too long.
  • Not having a reliable way to heal is a bother. Yes I have 50+ potions, but a healing point in the base at the start would be nice when I run out. But I guess it's planned for later.
  • Rebindable keys, everyone has their preferences
 

Peach_Fuzz

Newbie
May 18, 2020
20
13
Is there any way to see sex scenes other than getting grabbed in combat? I thought the stable would have an option for that but I don't see any.
 

PoyntFury

The Man With The Need To Breed
Donor
Dec 14, 2017
1,294
13,613
Map has consistently become a black screen following the loss of a scout. Further to that point, the game doesn't really do much to explain that losing a scout allows you to use them for breeding.

Edit: Actually, potentially a bug, when the scout is lost, the game sends the player to a straight game over screen and offers 0 info on how to continue with a new scout. The only button the player can press after selecting a scout is "Game Over" which sends the player back to the main menu.
 
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Invader Incubus

Member
Game Developer
Nov 20, 2023
147
765
Is there any way to see sex scenes other than getting grabbed in combat? I thought the stable would have an option for that but I don't see any.
If a scouts been LOST you should have at least 1 stud. You can make em bang, and this is how you breed loads of offspring to get monsters with better genetics. There is no, and never will be, a library of the monsters banging unless someone just records them all, in which case add the EGGOMON tag, saves me making promo animations and posting them around, which I need to do another round of, soon.

This is what the game looks like when starting as a new scout. View attachment 3248660
Where you in a cave when you got LOSSED? I am trying to reproduce the bug.
 
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TheAwperator

Newbie
May 8, 2017
43
41
Have played for about 30 minutes and I can see a lot of potential on this game. There are some things that need some improvement like the battle speed, controls and keybindings, although i've had fun searching and battling the monsters, even with the lack of movesets.

I think that would be cool if you could let your own monster fuck the scout to get some type of buff or advantage while in battle.

Something that got my attention was your art style, I've really liked them on the scouts, female/futa monsters and animations, but some monsters are still a little bit weird, like the Cerberus.

But congratulations, enjoy the development of your game (I'm loving it), I'm sure it will bring you good results in the future.
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
147
765
Quick feedback after playing for 30 minutes:
  • Bug : I somehow copied one of my monsters on top of another. It was a megamoo, I wanted to switch her first right after evolving her and had two copies after that, but lost my wee...*something*. When I switched her someplace else, the previous came back first and the one I switched to disappeared.
  • "Faster combatant moves first..." message each turn is quite redundant and slows down combat.
  • Rather than preventing player from doing anything when it's not their turn, you should just disable the confirm button so they're still able to move the selection cursor.
  • Please, find a way to use up/down in the menus, 9 keys to flee is too long.
  • Not having a reliable way to heal is a bother. Yes I have 50+ potions, but a healing point in the base at the start would be nice when I run out. But I guess it's planned for later.
  • Rebindable keys, everyone has their preferences
Appreciate the feedback, like your games btw.

ALSO. HOTFIXED: The 4th 5th and 6th fruits couldn't actually be eaten. They now can be. Medical Chests should be short popping their content correctly now, they were only telling the last thing you looted from them. In battle you can now push the optional select cursor to the left from the first option and therefore move it to the FLEE option, which is the last option. Basically, it loops now.
 
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PoyntFury

The Man With The Need To Breed
Donor
Dec 14, 2017
1,294
13,613
If a scouts been LOST you should have at least 1 stud. You can make em bang, and this is how you breed loads of offspring to get monsters with better genetics. There is no, and never will be, a library of the monsters banging unless someone just records them all, in which case add the EGGOMON tag, saves me making promo animations and posting them around, which I need to do another round of, soon.



Where you in a cave when you got LOSSED? I am trying to reproduce the bug.
No, I can reproduce it by going into the patch of grass next to the base, pressing offer, then spamming submit til the scout gets knocked up.
 
Feb 13, 2022
30
13
is there any way for me to fullscreen the game? I've tried Alt+Enter, every Alphabet key, all F# keys, most i can do is maximize the window but still have the borders
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
147
765
No, I can reproduce it by going into the patch of grass next to the base, pressing offer, then spamming submit til the scout gets knocked up.
Huh.

is there any way for me to fullscreen the game? I've tried Alt+Enter, every Alphabet key, all F# keys, most i can do is maximize the window but still have the borders
I'll add that as an option soon, borderless full screen.
 
3.10 star(s) 31 Votes