Ya I am going to introduce an item called SACRED SALTS that lets you recover a scout. Its gonna be super rare.i hope the next update they do is when your scout gets impregnant by monster you don't lose them and doesn't reset your preggers.
Dark forest - Rosedew Meadow - Bright Forest - Open Plains... Rosedew has the only cave atm, and the only safe zone, but most zones will have a cave.how many areas are in the game right now
how about when you reach the camp site you can breed one of your monsters/ or at least have access too other scouts monsters to have a type advantage?Ya I am going to introduce an item called SACRED SALTS that lets you recover a scout. Its gonna be super rare.
Dark forest - Rosedew Meadow - Bright Forest - Open Plains... Rosedew has the only cave atm, and the only safe zone, but most zones will have a cave.
Now. Regarding the EFFORTPOST of PotatoManBill, which I have read in full.
I agree with your XP review. Genetic XP is very difficult to get. All of the bonuses are supposed to be purchasable once because the supply options are about to get BIGGLY expanded as the game continues.
Here are the changes to SUPPLY coming for the midmonth:
ADDED: Massively expanded the SUPPLY mechanic:
- Cost 3 Battle Points: Gardeville Training. All player monster attacks do +3 damage.
- Cost 3 Battle Points: Medic. Potions are all more effective.
- Cost 5 Battle Points: Doctor. Ether are more effective, and heal some HP.
- Cost 5 Battle Points: Scout Training. All player attacks do 5 bonus damage.
- Cost 1 Item Points: Evolution Stone 2: 1 free evolution stone
- Cost 1 Item Points: Fruit 2: 1 free fruit
- Cost 3 Item Points: Lucky Looter: Find bonus potions, Find bonus apples
- Cost 3 Item Points: Ammo Stocks: 1 free evolution stone
- Cost 5 Item Points: Treasure Seeker: Find Bonus Ether, Find bonus bread
- Cost 1 Genetic Points: Eggo-Mom: 1 free monster egg with good genetics
- Cost 3 Genetic Points: Eggo-Mom 2: 1 free monster egg with exceptional genetics
- Cost 3 Genetic Points: Monster Friend: Average loot when releasing a monster
- Cost 5 Genetic Points: Emancipator: Decent loot when releasing a monster
- Cost 1 Survival Points: Repellent: Repel lasts longer
- Cost 1 Sacred Salt: Gain 1 Sacred Salt crystal.
- Cost 3 Survival Points: Day After Day: gain a little survival and item exp each day
- Cost 3 Survival Points: Master Blaster: Repel lasts even longer
- Cost 5 Survival Points: Year after year: Gain a little battle and genetic exp surviving each day
Any suggestions, or concerns? I see people using the SURVIVE
Also, You can access STABLE from anywhere but only take monsters out of the stable or deposit them, while inside a safe zone like the base. This is so you can watch the porn and breeding while out on adventure.
View attachment ssstik.io_1694438141198_online-video-cutter.com.mp4Love you all (only patrons)
Proceeds to sound like a jerk.I have zero intentions sounds like a jerk
The stable menu is very straight forward and concise. You go through the defeated scouts, pick a mon and then begin the breeding.Stables screen just menu after menu without integrity whatsoever, camp menu just confusing and nothing is happening here it seems
Even in combat need to scroll at right thru couple of skills for some reason, just to get to seduce or run options, even if it just empty spaces and there is no skills.
So apparently, saying game is nice and describing problems what dosnt let me enjoy it, makes be jerk? Allright then.Proceeds to sound like a jerk.
I think most people are also just used to C/X/Z as the RPG maker controls.Proceeds to sound like a jerk.
The controls really aren't all that different from other games of this genre at all. Just because you're not used to navigating menus using wasd/arrow keys doesn't mean they are "atrocious".
The stable menu is very straight forward and concise. You go through the defeated scouts, pick a mon and then begin the breeding.
As for the camp menu its all the same. Press the number of the monster you want to feed, pick an item, repeat and go to sleep.
Try playing Pokemon, you'll see it's the same. Again, youre just not used to navigating menus without mouse.
The empty spaces are empty because this is not a full release. You are playing a work in progress which is subject to changes, and those empty spaces are spots for more options in further releases.
View attachment 3949584
LOL, randomized, get fucked. I am not reverting it, we will have some ghost types soon, and the second (dev mandated undemocratic) psychic type is likely gonna be done and released this coming monthly update with Kitsuna. Take this sneak peek at a WIP monster you cant evolve into yet as compensation.I have seem to acquired the Psychic and Ghost Evo Stone for the Supply upgrade
Love the general vibes of the game, but MY GODDESS, why the controls are so atrocious? It all over the keyboard, despite needing standart RPG maker arrows, enter and 0. Stables screen just menu after menu without integrity whatsoever, camp menu just confusing and nothing is happening here it seems, dont see any interactions and cant properly use items because of weird controls. Even in combat need to scroll at right thru couple of skills for some reason, just to get to seduce or run options, even if it just empty spaces and there is no skills. And i need to suddenly use my mouse it specific menus for some reason. This is just feels so bad, i think game need focusing in mouse only (preferable) or in keyboard, not in between. Small resolution is also not helping in general, but i think it hard to implement anyway and too much to ask at this moment.
I have zero intentions sounds like a jerk, again, really cool vibes and premise so far, but man, please give as ability to change controls at least, to actually play you game.
Seems like the control layoutFinally done reading the comments, is there any way to change the controls to something that makes sense?
Eg: A toggle in the options to set it to "Normal" RPG controls.
Never played a game that uses R and F as accept and cancel before, fighting my brain here R = Reload F = Interact.....
and yes I saw this reply,
" This is planned for some point in the future. I intentionally designed the game to be playable with your left hand having easy access to the keys it needs..."