Yes, you are most likely doing it wrong. Don't fight immediately. Run around looting chests, most of them look like tall tree stumps.I'm very confused, am I playing it wrong? I can't seem to win any fight, i just get game over everytime no matter what i do...am I miassing something?
I think the WIND and SPARK types will be tall and slender. MIND will probably be a Sabrina reference and GHOST will just be a... Hexxy witch.Once I got these three mirrored animations, doggy, ride and press, it should be easy to slot in different body typed scouts, so long as the umm, point of entry is the same.With 4 "normal" busty girls, 2 planned shortstacks and a total of 10 scouts (1 for each type), what other bodytypes do you have planned? 2 tallflats/2 curvyBBW, or something a bit more fancy? Or maybe expand to 3 shortstacks and only one other bodytype to save on the additional spritework?
Totally not trying to nudge you into more shortstacks. I'm merely interested due to the amount of work that'd need to go into each spriteset, and only 3 bodytypes total is 33% less work than 4.
Sadly, no from what I've seen.So... can you un-game over scouts?
So the game has no saving system and you only loss 4 times before you have to start over? Yeah, I guess I'll let it cook for a few more months.Sadly, no from what I've seen.
no wonder...Yes, you are most likely doing it wrong. Don't fight immediately. Run around looting chests, most of them look like tall tree stumps.
If you're lucky, you'll get right evolution stones to evolve your starters. Unevolved forms are literally useless in combat, you'll never win without evolved monsters.
There are only 4 areas available for now so that's probably a good idea but... my second and third runs took multiple hours; a "loss" only happens when the scout is impregnated so unless you're trying to get it to happen ( and even then it can take a while as each ejaculation has a % chance of impregnation ) or are using unevolved mons it's pretty easy to win fights and just having all your mons knocked out doesn't result in an impregnation. Def needs a way to save a run though, takes quite a bit of time to collect all the chests/fruits and it's only going to get worse as more areas are added.So the game has no saving system and you only loss 4 times before you have to start over? Yeah, I guess I'll let it cook for a few more months.
Go back to the starting facility after you've lost a scout, open the menu and then the stable, press "D" and you'll see slots for the first two scouts, press "D" again and you'll see slots for the second two scouts. After they've birthed their first egg from the defeat you can use them to breed with more evolved mons. Oh and you'll also find the mon that impregnated them in the stable too, good way to get a thundama since electric stones are fairly rare ATM. No alternate scenes for using them to breed while pregnant though And the genetic XP you get from it is pretty low, that being the only way I've found to get genetic XP so far.I was hoping the scouts could get impregnated and then have baby monsters. It is counterintuitive to me that being impregnated = game over if that is one of the kinks you're trying to capitalize on here. As a player, I can't enjoy the pregnancy aspect while also losing the game constantly, just my 2 cents.
Ah nice, thanks for pointing that out. I saw that option in the menu but it was always greyed out, I guess because I wasn't in the lab when I tried to access it? Good to know either way and makes the game better for me. I still wish being impregnated wasn't an instant loss of the scout with a 'game over' screen though.Go back to the starting facility after you've lost a scout, open the menu and then the stable, press "D" and you'll see slots for the first two scouts, press "D" again and you'll see slots for the second two scouts. After they've birthed their first egg from the defeat you can use them to breed with more evolved mons. Oh and you'll also find the mon that impregnated them in the stable too, good way to get a thundama since electric stones are fairly rare ATM. No alternate scenes for using them to breed while pregnant though And the genetic XP you get from it is pretty low, that being the only way I've found to get genetic XP so far.
I, for one, welcome Death
There's a game breaking bug. It seems kitsune can't actually use her type mind move, which makes game stuck on enemy turn forever, which in turn forces you to close the game because you can't do anything else.I stealth updated yesterday, on the MEGA and in MEDIAFIRE. Just two little additions.
Pictured, KITSUNA (who’s in now). Also the winner of last months vote Elceel, and her unevolved form Fizzslug. Also an upcoming bonus monster who I AM GOING TO FINISH in time for the 16th alongside Eleceel, her name is BALLOSAUR.
ADDED: You asked for it! You can now remap the two main keys for the game which are the POSITIVE AND NEGATIVE, UI keys. Currently positive is R, and Negative is F. Remap these on the settings menu however you want. YES you have to wait to be IN the game scene to make this change, I will fix this soon.
ADDED: Kitsuna and her unevolved form, Kitsii. She is the first MIND type monster, and brings the first TYPE move MIND CRACK
Alter: I had to fiddle a bunch with all the Doggy_2 animations and the monsters using it (the front facing doggy anim), in order to ALLOW additional complexity going forward. Very basically, in the future this will let the monsters have an animation layer OVER the scout sprite (like with the cowgirl ride animation), which is necessary because I want to animate a secret 4 legged monster as looming OVER the scout, and have other monsters seizing the scout by her hips, this lets me do that.
Fixed: You can once again stable unevolved moms.
That's it for the mini update as I finalize some things on my end for the 16th and the halloween update in which HAUNTHAG will be added with her quest.
As a preview for the update on the 16th: Two big things are coming to the DARK FOREST update in a few days. I’m not just cooking another oversized map, Dark Forest will be about the size as Rosedew and exactly as big as it needs to be... But two vexatious additions will be finalized for that release. Mechanics I want to include on all, tighter, more FUN maps going forward.
One of those mechanics is a little friend who will open a shortcut for you, cutting down trees so you won't have to deal with the central maze more than once a playthrough... As for the maze itself, it has another new feature, which will make surviving it a challenge...
After Dark Forest I will start working on Western cliffs, which will add some nice symmetry to the world giving the player two zones to explore to the right AND to the left.
((Final note, I launched the alpha of this game on Nov 22 2023, would be cool if for that update, I could get a basic enemy trainer done but I'm gonna have to cook HARD with the time off I am getting.))
FUCK.There's a game breaking bug. It seems kitsune can't actually use her type mind move, which makes game stuck on enemy turn forever, which in turn forces you to close the game because you can't do anything else.
I've tested it a few times already and consistenly reproduced the bug.
Edit: another bug Galem's animation is missing, and if it triggers in camp, it's another softlock. Same with Kitsune.