- Apr 2, 2020
- 382
- 587
I will never stop cursing. And it is good you have thick skin...and likely a solid spine, aye? Since too many these days don't have that. Which means it's gonna be a waste of time trying to have a conversation.Game over setting isn't even finished I am currently overhauling it since you are supposed to lose scouts as lives and they permanently become broodmares in a monster stable. I might do Shiny variants, wouldn't be too hard actually, but it's a FAR future luxury goal.
OH I LIKE THAT IDEA actually, monsters that are bred should keep track of every element they can trace their ancestry back to, and maybe I can spice up the genetic calculus based on that.
Here is what I am thinking atm. View attachment 3118239 For the first pass of the genetic data, monsters will JUST become better as they are bred more and more, along predictable paths. This is going to be handled by a series of bools (true/valse variables (think as if they are switches since you might not program)). Basically, a sire monster will hand down to its offspring ALL of its triggered genetic advantage variables, and then the birthed monster will check to see if its mother has flipped any new ones. The born monster will be looking to see if, at any point in its ancestry, it has: A scout as an ancestor, a semi-unique (recolor) boss monster as an ancestor, a totally unique legendary monster as an ancestor (spoilers), if IT was just born from a human mother with a matching element type, if it has any unique character you have recruited as an ancestor, and finally it just MIGHT have good genetics. Now, it will also will remember the element of everyone in its ancestry.
After it is born it runs its genetic calculation on itself ONCE (also controlled by a bool), and for each bool that is true adds a bit of stats bonuses for each genetic trait that is true. THEN when THIS monster breeds, if it has good genetics (determined randomly), it will always sire monsters with good genetics BUT there is a chance it will sire a monster who ALSO has exceptional genetics, who acts similarly and then might sire a monster with PERFECT genetics. The GOOD genetics, EXCEPTIONAL genetics, and PERFECT genetics traits are probably going to be hard to get (poor scouts will have to birth hard) but are the most significant stat bonuses. All that other ancestry shit conveys smaller bonuses.
Basically, all these genetic switches can only be flipped ON. Your gonna have a fucking PROJECT on your hands breeding a totally finished monster with ancestry from basically everyone, and inbreeding is a waste of time. But you'll need to do this since this game allows enemy monster parties to be any size I want.
Now if you'll excuse me, I must go back to all 20 monsters and make sure they keep track of the resource path to their own scene, because I realize I will need that to continue the STABLES coding. Also this is not coming in the STABLES v1 update, in that Scouts will just be sent to the stables to birth, breed and be pregnant with the monster sire that bests them. The resulting monster will certainly be scout bred and possibly element bred, and might have good genetics. I set up the variables early so I can remember what I wanted later and plan for that.
I have thick skin, and my tolerance is exceptional for people I believe are giving me money. But let's all agree not to curse. Peace and love, since humanity is going extinct and the monsters want to drag what's left off to their nests and make them snuggle-wife broodmares.
The world is a post-post apocalypse (ongoing apocalypse?) setting and all of the (human) men are (assumed) dead, after a plague. Women are breeding human daughters by either relying on a dwindling supply of stored sperm, or with monster partners, IF they can get a dose of a rare medicine made with the scares element called GLOW. GLOW is what scouts venture out into the wilderness to collect, and it why they have come to the Gaian crater. The story is dark, but mostly unobtrusive. Also rip men . This lore is already hinted at in some of the monster lore bits. As for men being all dead, this is a very bad thing for obvious reasons. It is also bad for a whole bunch of social reasons that the game will actually touch upon. My belief is that a society of all men or all women would go fucking crazy and get weird, and no, not just because people want sex, but because there are positive and negatives to masculine AND feminine energies/traits/psychologies and they need one another to balance out. One sex existing without the other on an individual level can get loopy, on a societal level shit probably goes insane. But this lore will be unobtrusive (soon I will start publishing chapters of my unrelated pokemon written work which is totally not a prequel to the game).
There are going to be male monster-men eventually though? I think I stated that. Also there's already male beast monsters. Like I'm thinking there will be a more humanoid crocodile guy I wanna do, and maybe a cute rabbit-man. There will definitely be a couple androgynous, slightly feminine Cosmic and Spirit types. It's mostly gonna be futa monster-girls. I can add a repellant to the game eventually that mostly dissuades male-monsters from grabbing. I feel I need to say this because I don't want a supporter to feel cheated later.
Nice! I like everything i read. And you'll have Lore? Huh. Would it be rude of me to say that you shouldn't implement it yet, till you have had at least...5 major updates, so we have something to sink our teeth in for a decent amount so that we won't be asking for updates in too short amount of time. Unless you're me, and have all the time in the World to use.
Peace and take care!