Review mostly of Chapter 1:
Hidden behind a grindy game layer is a gem of naughty mini-stories
Once you realize you can use cheats to always succeed at your actions, the grind becomes bearable. Use random physical and magical actions on the people until you run out of energy, raising that location's percentage by maybe 20-30%. Then explore the NPC interactions. Then go back to sleep in your Forest nest. Repeat. Once location is at 100%, you got more locations!
You don't want to raise a location's percentage too much in one go, since you want to follow each NPC's story development one step at a time.
One NPC might have different results at 0%, 25%, 50%, 75% and 100%. Another might not be visible at 0%, and take story steps at 33%, 66% and 100%. I don't know, those are examples.
But you're rewarded with things like a tavern waitress starting out by slapping anyone pinching her bum, progressing through good-naturedly laughing off the attention, to not minding getting finger-fucked. Or the herbalist in the Forest: stern at first, then helping her apprentice, and finally relieving his hard-on by the new technique of "sitting on it".
There's even special NPCs that have a puzzle element to it. To please the elf Bard sisters you need a musical instrument, and so on.
Chapter 2 comes off as a lazy sequel, where the writer doesn't give a fuck. Some NPCs are incongruously already corrupt, ruining my immersion. I didn't like that nearly as much. He even prevented my strategy to get to the content without grinding (NPCs respond only to physical or magical actions, not both).