Some scenes and art are ok and the programming works, which is why it's not getting 1 star, but the design is extremely bad. It's presented as if it's a management game but it's really a CYOA where incorrect choices lead to inevitable fail states. There is no gradual decline allowing time to adjust, you either passed or you didn't.
Probably the most clear cut example of a variable the user is shown being a worthless trap is the "political support" meter. It gives you a numeric value, e.g. 10/10 or 20/40. The maximum value goes up over time. You might think this is a good thing because it would give you more of a buffer to lose some support, but that's not how it works at all. If your maximum rises to 40, you must try to reach 40 as soon as possible, or you'll fail. 30/40 is a fail state once a day or two passes. In this case, why is the maximum even increasing? Why is it represented by a fraction? The other two variables you have (control over students; support from parents) both have values you're trying to keep at a maximum, and then they decline over time, and you take actions to increase them back to the cap. Political support should be the same way, but it's not - for seemingly no reason other than to confuse the player.
After about the 4th time I died due to some random BS of not realizing I was supposed to do X by Y date or else, I gave up. Have not finished, but played long enough to know this is poorly designed.
Probably the most clear cut example of a variable the user is shown being a worthless trap is the "political support" meter. It gives you a numeric value, e.g. 10/10 or 20/40. The maximum value goes up over time. You might think this is a good thing because it would give you more of a buffer to lose some support, but that's not how it works at all. If your maximum rises to 40, you must try to reach 40 as soon as possible, or you'll fail. 30/40 is a fail state once a day or two passes. In this case, why is the maximum even increasing? Why is it represented by a fraction? The other two variables you have (control over students; support from parents) both have values you're trying to keep at a maximum, and then they decline over time, and you take actions to increase them back to the cap. Political support should be the same way, but it's not - for seemingly no reason other than to confuse the player.
After about the 4th time I died due to some random BS of not realizing I was supposed to do X by Y date or else, I gave up. Have not finished, but played long enough to know this is poorly designed.