RPGM Elemental Awakenings [v0.4] [W2 Gaming]

3.00 star(s) 3 Votes

Winta Wodenson

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Jun 23, 2025
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Well, the game is pretty narrative centric and pregnancy does not match with the narrative. If the game is successful it wouldn't be hard to add some extras or do some alt arts for some kinks, but no beastiality, incest, or loli style stuff. I hope you enjoy what the game is anyway.
 

Winta Wodenson

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Jun 23, 2025
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here's a reminder that ignoring, banning and blocking are the Way ;)
You are right. I know some people will not be persuadable. There were a couple new arguments raised and thought I would address them. There are people who will read the comments so I want to make sure rather than hide I show why do not believe the arguments. Everyone can decide for themselves. I don't do the art so I'm mostly in the same boat as everyone else, but I do see more drafts.

But, we are trying to get a feel for our workflow before we start a Patreon or Subscribestar. Our release schedule will probably be closer to once a month rather than 3 weeks. Our next release will have our first animation and the one after that should have 5 animations. So, keep your eyes peeled.
 

Greebz

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Oct 10, 2020
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Well, the game is pretty narrative centric and pregnancy does not match with the narrative. If the game is successful it wouldn't be hard to add some extras or do some alt arts for some kinks, but no beastiality, incest, or loli style stuff. I hope you enjoy what the game is anyway.
Nice, well I hope you will add pregnancy at some future point and good, those quoted other things are pretty degenerate anyway. Best success with your game good Sir!
 
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caju

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Oct 5, 2017
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Needs more flavor. Woke up and had no idea what to do or where to go.
Before the dance, it was telling me to study but wouldnt let me in the library.
It also pointed to dance lessons in the inn but you could not go there either.
Nothing at all pointed to random person on the docks being able to advance the story.
 

Winta Wodenson

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Jun 23, 2025
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Thanks for the feedback. We have debated how much handholding to add to the game. Each chapter should take about 30 minutes to an hour to play through. We put some degree of boundaries so you cannot wander too far afield, at least in the beginning. I mean, I believe you cannot go to Teigsey in Chapter 1 even though it is in the files. Once you get to Teigsey, you cannot leave until you finish what needs to happen there. So we tried to eliminate some of that frustration. Or philosophy is more tell them the area where things are happening and then let them explore.

To you actual point, the quest with Iris is more of what could be considered a side quest. But we did want to make it mandatory. We toyed with the idea of having optional interactions. We do it a little in Chapter 3. But we did want to establish Captain Brighton and Lionel as relevant characters to pay attention to. That and Iris as a wooing target. It wouldn't make sense for Harold to direct you to do it. I guess we could have Abigail suggest looking around the docks while she goes to lunch before dance lessons? Neither feels natural, but maybe additional guidance is more important that strictly natural conversations. We will probably be revising the quest tracking and quest guidance after releasing a couple more chapters and getting more feedback.

But you are correct, there is nothing to telegraph needing to explore the town more than you already have. I think we could figure out a way to "mark" quest targets, but I personally find some of that a little unfun. I mean, in games like The Witcher 3, the world is so big you could just get lost without any guidance whatsoever. But in old adventure games like Quest for Glory, the world is much smaller and half the fun is exploring and figuring out what is happening in the world. Hopefully we will find a decent balance.

Thanks for playing and giving feedback.
 

caju

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But you are correct, there is nothing to telegraph needing to explore the town more than you already have.
Add a smaller sparkly to identify side quests or add a color for side quests.
There was just nothing to say "go to the docks" or even "explore the docks area"
Either way... thanks for the response
 

Winta Wodenson

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Jun 23, 2025
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Hey Dev, love the art style and the milfs are god tier.
Question: Will there be animation in the future?
Thanks, Nix is a great artist. And yes, the next release has the first animation. Our animator is a guy called WD. He uses Live2d. The chapter after that will probably have 4 or 5.
 

Winta Wodenson

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Jun 23, 2025
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There was just nothing to say "go to the docks" or even "explore the docks area"
I went back and reviewed some of the dialog and you were absolutely correct. Abigial tells you to attend the dance lessons which would more naturally than not cause confusion given the game forces you to help Iris next. We changed it so that she says she is going to have lunch with her sister before the lessons and that you should look around town first.

There is pretty extensive quest guidance in the next chapter, but if you use the quest tracker (rather than only referring to the menu quest description) it can cause your game to lag. Some team members think it was better to have the very detailed directions. I'm still trying to decide what the best balance is.
 
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caju

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Some team members think it was better to have the very detailed directions. I'm still trying to decide what the best balance is.
I rarely have all the information I would like, however, I can see the benefit of leaving it as simple as "Explore around town"
"Explore the docks area" seems like a decent middle ground since it doesnt specifically tell you to talk to the Captain.
Just my opinion...
 

StreetSamuraiX

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Jun 24, 2025
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Imagine making art so well that a person's immediate response is "Only a computer can make this". While art is a component of a game, whether or not it looks good is a subjective opinion. Not every game is going to look good to you. Not every game is gonna cater to what you like. Props to the dev for going the lengths they have to prove their authenticity. I know myself would not be so patient and willing to work with these claims, I'd just dismiss them and look for ACTUAL constructive feedback to improve my game to better the experience for my players. If you don't like what you see, and/or think you can do it better, then do it. Make a game that suits your standards, that's more inclusive of what you would like to see. Whining about "tHiS iS Ai" and other silly comments complaining about it doesn't cater to your every desire and provides no constructive feedback for the dev to work with, and is childish. I understand and completely support people voicing their opinions, positive and negative. BUT, if you're gonna knock on a game, give some actual insight, and research showing and explaining the validity of your opinion and how it improves the game for everyone. You can post more than just words in the comments, my friends. Keep it up Winta Wodenson, you're doing just fine (y)
 
3.00 star(s) 3 Votes