Ctrl-Left click to move all of a type... Wish I had found that earlier. Interpolators are used to make the buildings have input and output sockets. What's nice about this is that buildings can have multiple inputs and outputs. Storage buffers can be used like splitters with multiple interpolators outputting products in different directions. Without verticality, you need to focus on a layout that does not cross belts until you get the translator later on that lets one belt cross another belt. It can only carry across one belt at a time. I did notice an issue with interpolators sometimes not working after loading a save game.(but hey, a lot of games on here don't have a save game function yet!) And I think having multiple miners touching each other may cause a common stored pool (which is not a good thing if you have multiple outputs because it seemed to prioritize one over the other causing some furnaces to starve). All in all, a good start to a first person factory game with an adult angle. I got to the end with 2 elf girls and 2 sex poses. I think there may be more interactivity with VR as I noticed they did react to collision in the second pose. So some ragdoll physics are in play. Looking forward to more features and QOL improvements. A better tutorial explaining how to connect interpolators to buildings would be nice as it took me a long time to figure that step out.