- Jun 6, 2020
- 20
- 4
And bla bla bla.Unfortunately normal keyboards are useless on the phone (by normal I mean virtual, or display keyboards
I came with 4pda and xda. I'm not a trembling creature, I have the right, Connect the physical! Bugagaga
And bla bla bla.Unfortunately normal keyboards are useless on the phone (by normal I mean virtual, or display keyboards
It totally depend of the game. So, if there's a list you can find somewhere, it's in the game thread that you'll find it.guys please help how do i know what to enter in console command is there a list i can find somewhere
When enabled, you can use the variable viewer in the developer console (Shift-D) to find variables in the game. You can use the game console (Shift-O) to edit the variables.guys please help how do i know what to enter in console command is there a list i can find somewhere
>Fref
NameError: name 'Fref' is not defined
>Fred
3
>Fred=5
>Fred
5
>Fred+=2
>Fred
7
>Fred-=3
>Fred
3
Next time, goes where Ren'py double the save files ("C:\users\[YOU]\AppData\Roaming\Renpy" on Windows), you'll find a directory named "backups". In there you'll find a shit tons of directory, including all your projects. And in the directory for your game project you'll find all the backup files. Use a filtering by date to find the most recent ones.I packaged a VN I'm developing and accidentally deleted my original sources.
There's no magic at all.Anyone know the magic?
config.script_version
.config.script_version
have a value, Ren'py put config.developer
at False
.config.developer
at True
, and you should be able to have the developer menu when using the SDK, and having it automatically disabled in the built distributions.Thank you! That's exactly what I was looking for. (Thank you also for the info on backups, but this helps me a ton.)When building the distribution, Ren'py add a file named "script_version.txt".
When starting the game, Ren'py search if there's such file, and assign its content toconfig.script_version
.
Then ifconfig.script_version
have a value, Ren'py putconfig.developer
atFalse
.
dot.
All is explained here:What is console and developer menu anyway ? What's the function ?
Ah...never mind. I was able to find the switch in the 00console.rpy file to adjust the output of the console when it comes to listing variables and such. For those interested, please see below:Has something changed recently with the console command for dir()? Now I get a truncated list of in play variables rather than the full output. I've Goggled and searched here, but am not finding anything to extend the list.
Photo attached
Or you could have looked deeper into the said "00console.rpy" file and found the lines 680-687, or used theFor those interested, please see below:
help
command of the console.short
and long
), designed especially to deal with this, shortening the result of a command when it's a too big one, or presenting it entirely.Ren'py itself have more than 600 variables/objects, putting "250" as value will not solve the problem you have withaRepr.maxlist = 250
dir
, it will just make you miss the "..." in the middle of the display.did you even read my post. i said i hit shift+o. it doesnt workshift+o
He/She is just making sure you are using the letter and not the number (which was in your post and will never work).did you even read my post. i said i hit shift+o. it doesnt work
And he was also probably putting the emphasis on the fact that it's the letter, not the key.He/She is just making sure you are using the letter and not the number (which was in your post and will never work).
You don't add it to the save game, but to the current play. What is in fact the same, just the logic behind change.I have another question abou savegames. Is there a simple way to add a variable. In the game I am playing right now I missed something and want to add the variable to the latest savegame I have.
kissedThisGirl = True
, then validate.