7767

EAT
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Content Moderator
Aug 5, 2016
1,198
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Overview:
Embark on a Journey Where No Two Adventures Are Alike
Welcome, brave adventurer, to the ever-shifting depths of the ancient abyss. This is not a static tomb of old, but a living, breathing labyrinth that twists and reforms with every new descent. Dungeon Descent is a roguelike dungeon-crawler experience where each foray into the darkness is a unique and unpredictable challenge.​

Thread Updated: 2025-09-01
Release Date: 2025-08-25
Developer: AntiGM
Censored: No
Version: Prototype
OS: Windows
Language: English
Store:
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Last edited:

Lerd0

Message Maven
Uploader
Donor
Jul 29, 2017
13,291
169,724
Am I Missing something? Tried to play it and it was just empty rooms and dead ends. There is nothing here.
...did u click fight enemy......when any of them showed up?
..it tells ya there's a enemy on the room......
 

Noxedia

Active Member
Game Developer
Jun 10, 2025
816
1,349
So basically it’s a horny slot machine of dungeons - every pull of the lever gives you a new layout to suffer through :D
 
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KnightStar80

New Member
Feb 23, 2025
5
3
Is the online version broken? all the happens is Click on a door enter an empty room and have to restart the game. Only thing that happened was a trap.
 

Daehorn

Member
Feb 10, 2018
125
89
I will try. That beard feels familiar. Btw. How many versions of slime girl are in game? I like to taste as many flavour as i can.
 

Yukemoto

Member
Jun 19, 2020
395
679
The control scheme and UI of the game are terrible, there are literally dozens of games that show how to make this work and you chose the most convoluted method.
 
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AntiGM

Newbie
Jun 22, 2020
16
23
Good afternoon. As the developer of this “game,” I read everything you write — every opinion is really important to me. This is my first experience in creating a game.
Please share all the problems you encounter and any suggestions you have for changes.


Known issues:


  1. The combat system relies too heavily on randomness; I’m planning to completely change the battle mechanics.
  2. Sometimes the dungeon generation creates impassable layouts. I haven’t yet figured out how to reduce the randomness while keeping it procedural.
 
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