- Oct 31, 2020
- 37
- 26
For quite some time now I've been wanting to make a game.
I have the idea/concept already thought out.
What game engine should I use?
Note that I have little to no experience with programming.
I've opened the lid on html, prodded unity with a stick and laughed nervously at rags.
For context, my idea goes in a similar line as Slavemaker, No Haven and Fort of Chains but focusing less on quantity and more on quality.
Would like to include:
-Text
-Images
-Gifs/video (audio not necessary)
-Stats (strength, charm, gold, etc.)
-Locations (camp, tavern, dungeon, etc.)
-Characters (NPC's that can react differently to the state of PC)
-Events (missions with success rate, timed events and events based on the state of PC)
What game engine is recommended for something like this?
Which engine is the most beginner friendly? (least amount of coding)
I've personally enjoyed html games the most and rpgm games the least but I'm not closing any doors.
I have the idea/concept already thought out.
What game engine should I use?
Note that I have little to no experience with programming.
I've opened the lid on html, prodded unity with a stick and laughed nervously at rags.
For context, my idea goes in a similar line as Slavemaker, No Haven and Fort of Chains but focusing less on quantity and more on quality.
Would like to include:
-Text
-Images
-Gifs/video (audio not necessary)
-Stats (strength, charm, gold, etc.)
-Locations (camp, tavern, dungeon, etc.)
-Characters (NPC's that can react differently to the state of PC)
-Events (missions with success rate, timed events and events based on the state of PC)
What game engine is recommended for something like this?
Which engine is the most beginner friendly? (least amount of coding)
I've personally enjoyed html games the most and rpgm games the least but I'm not closing any doors.