Engine Suggestions

triped

Newbie
Jul 30, 2020
23
25
I have in mind to make a very complex rpg game that requires a lot of dynamics. Although I am a programmer, I have not delved into this sort of programming so I don't know what is available. Please suggest some engines based on the dynamics:
- character fog of war line of sight in certain situations
- variable npc line of sight
- item attributes (no static item list - items are object data structures)
- FF7 styled agility determining rate of turns relative to enemies - player can have multiple turns before enemy if character is fast enough
- variable speed tile movement
- huge amount of state data - all static NPCs have stats that can change in patterned ways
- branching multiphase, multi factor combat rape (clothing, holds, binds, enemy number, current position, ...)
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
10,967
16,217
Please suggest some engines based on the dynamics:
Unity or Unreal.

It can also be done with Ren'py or GameMaker, but you would have to tweak them a lot for that, which would imply as much codding than with them.