Unity Complete [English Translation] Magical Girl Ixphere [H'Soft]

Surgy

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Modder
Apr 23, 2018
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Japanese title: 魔法少女イクスフィア
Developer:
Release: 01/Jun/2023
Version: 1.10
Game engine: Unity
Language: English (v1)
Store: [RJ01049071]

Naughty roguelite card battle game of magical girl vs innerlusts to save her parents.

DOWNLOAD:
(Translation only; follow instructions below to apply it)

You can build a deck with over 60 types of cards. Even if you lose, you can try again with time leaps that take over your strength and some of the cards. Cards are customizable to your liking by enhancing and extracting skills from them to build unique decks.

Five types of foreplay during battle: handjob, blowjob, titfuck, buttjob, footjob; five types of sex defeat: missionary, back, side, restraint, gang rape.

Patch installation instructions:
1. Unpack the translation into the game folder of the exact version of the game, overwriting any existing files;
2. Play the translated game

This should be a complete translation of the game but since I edited the code there may be unexpected new bugs so I consider this a kind of beta version. The game was pretty challenging to translate because the texts are all over the place: in the text files, in the binary assets, and even in the dll hardcoded strings.
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menu.png main.png novel.png
 

MuninKai

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Apr 29, 2020
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Just here to let you know that your rant made me chuckle. Thank you for making a direct translation instead of the XTranslator injection.
 
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Shimk

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Aug 21, 2019
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i can totally relate with your rant.
i have a little story about this.
I was working on a little project by myself for fun.
I was learning wile compiling it.
After finishing everything and making everything work with spit and glue, i looked at it and said " this stuff is crap and i should feel ashamed of myself ".
In the end i scraped everything, feeling too ashamed to show it to someone else.
And that's how i found our i'm crap at coding and i shouldn't delve in it ever again XD
 

Surgy

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Apr 23, 2018
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backerBaffle: There is already 1.22 even. I'll check it when I have time, as the changes are not trivial after they added new assets that shuffled their identificators inside the asset files.

Shimk: It's not a bad experience, though, since you're now able to create a proper technical specification for a third-party programmer if you need it, or use a pre-made game engine more easily because you understand how they work conceptually.
 
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Shimk

Member
Aug 21, 2019
193
145
backerBaffle: There is already 1.22 even. I'll check it when I have time, as the changes are not trivial after they added new assets that shuffled their identificators inside the asset files.

Shimk: It's not a bad experience, though, since you're now able to create a proper technical specification for a third-party programmer if you need it, or use a pre-made game engine more easily because you understand how they work conceptually.
yeah, at best i usually fix stuff by myself.
but coding something by myself from scratch? HELL NO! XD
Never ever again, i simply don't have the mind to do it proficiently eheheh