Shimobashira Workshop has always been one of my top go-to devs for RPGM games. Magical Girl Celesphonia & Ambrosia are really great, and for this title they used the same formula but put a slight spin on things.
You're a nun - you go into debt because obligatory story reasons. From there, you have a contract crest that you can continuously add onto as you further progress through the game and make Enishia do dirtier things. The story is really similar to Ambrosia, but now you have a loose time limit in the form of debt.
The gameplay is walking around and doing various jobs. Sometimes you're a waitress, dancer, or prostitute. Other times you do charity work, help as a model, use experimental medicine, etc. Typical H-corruption stuff. The actual battle gameplay side of stuff uses a different approach. Instead of going through dungeons, you go through a board game format, utilizing dice rolls. The same goes for your attacks and skill checks throughout the game in general. Some people are mixed on this, but I personally like the approach for taking less time to get through main quests and such.
There's many H events, but they get hidden through story quests and some of them are time-gated. You can't access everything from the get-go, and it can be a little slow to start, especially if you're aiming to do a corrupt route playthrough. I do appreciate that they implemented a quest log, but I find it really annoying that they don't let you just track one quest and show you where to go. Or they tell you to look for x person, but you have no clue where that person is.
All in all, it's a great addition to their line-up. There's just many thing that could use some quality of life to make the gameplay flows faster and better imo.
You're a nun - you go into debt because obligatory story reasons. From there, you have a contract crest that you can continuously add onto as you further progress through the game and make Enishia do dirtier things. The story is really similar to Ambrosia, but now you have a loose time limit in the form of debt.
The gameplay is walking around and doing various jobs. Sometimes you're a waitress, dancer, or prostitute. Other times you do charity work, help as a model, use experimental medicine, etc. Typical H-corruption stuff. The actual battle gameplay side of stuff uses a different approach. Instead of going through dungeons, you go through a board game format, utilizing dice rolls. The same goes for your attacks and skill checks throughout the game in general. Some people are mixed on this, but I personally like the approach for taking less time to get through main quests and such.
There's many H events, but they get hidden through story quests and some of them are time-gated. You can't access everything from the get-go, and it can be a little slow to start, especially if you're aiming to do a corrupt route playthrough. I do appreciate that they implemented a quest log, but I find it really annoying that they don't let you just track one quest and show you where to go. Or they tell you to look for x person, but you have no clue where that person is.
All in all, it's a great addition to their line-up. There's just many thing that could use some quality of life to make the gameplay flows faster and better imo.