I played this last year and came back to it last night to play it, thinking it had a lot of replay potential, and I was right. A year does give me enough time to forget some of the progression of the scenes, but it’s also just a testament to how well the blind corruption and world building/exploration is done in this game.
I never thought I’d describe a H game as beautiful but this game is honestly beautiful. While there are mechanics like, instadeath, and level-kicking, I think that without those mechanics this game would be all reward and no work which is where a lot of other H games fall short. The balance that this game achieves in this regard is absolutely beautiful.
The corruption is done in this way that you just never guess what’s actually going to come next, and the bare-bones world (at the start of the game) extremely encourages you to explore the world at the start of each new stage. Even though this is my second time playing I still found myself thinking “okay which scene did I just unlock”. There was a few scenes in particular that I can almost swear were accessible in some of the early stages but I had probably missed my first playthrough from lack of exploration. For example I didn’t know you could go to the old man in her neighborhood and propose sex before the heart appears above his head. Details like this promote such an interactable world. It’s crazy because Final Fantasy XV had a world less interactable than this game, and this game was made by ONE person.
I honestly can’t count on my fingers and toes how many times I’ve played a side scroller/2d/pixel animated h game and compared it to this game. How many times have I played pixel side scroller and wondered why there was so many versions of the same scene, why didn’t they add this kink here or that scenario here, and meanwhile EP Battle Girl has delivered on all those expectations and does so in the simplest package I’ve ever seen. You don’t even need to speak any special language or translate the game to play. Fuyou is a genius and I hope he keeps making h game masterpieces.
I never thought I’d describe a H game as beautiful but this game is honestly beautiful. While there are mechanics like, instadeath, and level-kicking, I think that without those mechanics this game would be all reward and no work which is where a lot of other H games fall short. The balance that this game achieves in this regard is absolutely beautiful.
The corruption is done in this way that you just never guess what’s actually going to come next, and the bare-bones world (at the start of the game) extremely encourages you to explore the world at the start of each new stage. Even though this is my second time playing I still found myself thinking “okay which scene did I just unlock”. There was a few scenes in particular that I can almost swear were accessible in some of the early stages but I had probably missed my first playthrough from lack of exploration. For example I didn’t know you could go to the old man in her neighborhood and propose sex before the heart appears above his head. Details like this promote such an interactable world. It’s crazy because Final Fantasy XV had a world less interactable than this game, and this game was made by ONE person.
I honestly can’t count on my fingers and toes how many times I’ve played a side scroller/2d/pixel animated h game and compared it to this game. How many times have I played pixel side scroller and wondered why there was so many versions of the same scene, why didn’t they add this kink here or that scenario here, and meanwhile EP Battle Girl has delivered on all those expectations and does so in the simplest package I’ve ever seen. You don’t even need to speak any special language or translate the game to play. Fuyou is a genius and I hope he keeps making h game masterpieces.