ich0

Member
Dec 14, 2018
212
141
207
Hi, for the chance that this game will be continued slowly, I want to clarify something.


Zamor5 mentions that the male character could be a futa. Does that only mean the body form? Because a futa does have a vagina. If the game system works correctly, a female should also be able to transform into a futa and then a male.

Edit: I personaly like the full futa protagonists.
 
Last edited:

UseAfterFree

Newbie
May 26, 2021
19
9
30
I ran into an interesting bug (or pair of bugs) in 0.5 that I think are a bit too good:
0) I had the Frilly Shirt and Frilly Skirt equipped, for +2 prettiness.
1) At some point I noticed that they had disappeared (not equipped anymore, and not in my inventory).
2) But their stat effects were still there.
So after a few rounds of this, my PC's innate prettiness is now up at 8 or so. I'm sure I can get it arbitrarily high just by keeping playing.

Zamor5: What I think is happening is that you have a single stat block that is incremented/decremented as status effects come and go - similar to dead reckoning. And just like with dead reckoning, if you miss one update you're lost. I think a safer way would be to have one base stat block that never (or rarely) changes, and an effective block that gets recalculated from base block whenever anything changes. Yes, doing it like that does take a little bit more effort for the CPU and the running program, but much less for you and your troubleshooting hat. (And if you do miss a recalc, the next one that does happen will set things right.)
 
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UseAfterFree

Newbie
May 26, 2021
19
9
30
I ran into an interesting bug (or pair of bugs) in 0.5 that I think are a bit too good:
0) I had the Frilly Shirt and Frilly Skirt equipped, for +2 prettiness.
1) At some point I noticed that they had disappeared (not equipped anymore, and not in my inventory).
2) But their stat effects were still there.
[...]
After poking around a bit more, I saw that equipped items don't survive saving/loading - but their status effects remain behind.
 
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Zamor5

Newbie
Game Developer
Mar 17, 2024
83
141
119
After poking around a bit more, I saw that equipped items don't survive saving/loading - but their status effects remain behind.
Thank you very much for reporting this. I'll look into it.
I did a lot of testing with equipping and unequipping items, but it's quite possible I've missed something when it comes to handling the save files.
 

Zamor5

Newbie
Game Developer
Mar 17, 2024
83
141
119
Hi, for the chance that this game will be continued slowly, I want to clarify something.


Zamor5 mentions that the male character could be a futa. Does that only mean the body form? Because a futa does have a vagina. If the game system works correctly, a female should also be able to transform into a futa and then a male.

Edit: I personaly like the full futa protagonists.
At the moment, it's not possible to have both a penis and a vagina. However, I do plan to add it later, although it's not a priority at the moment.
 
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Zamor5

Newbie
Game Developer
Mar 17, 2024
83
141
119
Updated a new version with a bugfix.

The last version had a bug where, upon loading a save, the equipped items weren't loaded, and your character had none of them. A new version of the game with the fix has been uploaded, so please download it to avoid the bug.
 
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Zamor5

Newbie
Game Developer
Mar 17, 2024
83
141
119
I ran into an interesting bug (or pair of bugs) in 0.5 that I think are a bit too good:
0) I had the Frilly Shirt and Frilly Skirt equipped, for +2 prettiness.
1) At some point I noticed that they had disappeared (not equipped anymore, and not in my inventory).
2) But their stat effects were still there.
So after a few rounds of this, my PC's innate prettiness is now up at 8 or so. I'm sure I can get it arbitrarily high just by keeping playing.

Zamor5: What I think is happening is that you have a single stat block that is incremented/decremented as status effects come and go - similar to dead reckoning. And just like with dead reckoning, if you miss one update you're lost. I think a safer way would be to have one base stat block that never (or rarely) changes, and an effective block that gets recalculated from base block whenever anything changes. Yes, doing it like that does take a little bit more effort for the CPU and the running program, but much less for you and your troubleshooting hat. (And if you do miss a recalc, the next one that does happen will set things right.)
The cause of the bug was actually a quite stupid mistake on my part.

To support the older saves, I do all kinds of checks when loading save files, and then add the new properties to them if they're missing (since the old save files don't have new properties). What happened is that, when it comes to the wardrobe, instead of adding it as a new property to the save file, I've added it as a new property of an already existing property. So when the game looked for the wardrobe, it couldn't find it because it wasn't in the right place.
 
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