This is one of those games that you get off to because of the situations that your girls find themselves in rather than from visual stimulation. It has the advantage of having decent gameplay to engage with, which already puts it way ahead of the competition, and there is a pretty hefty amount of content.
However, there are some issues as well. The two biggest issues in my opinion are balance and tedium.
Let's start with balance: in short, the game gives you many very OP tools, and those tools trivialize the game, reduce it to just pressing the same move over and over again, as well as make any other build pointless. A short list: mantra of aggression/crest of lust, shotgun, automatic rifle, staff of fireball, corset & posture training, goddess's gloves, cow milking machine, straightjacket + SJ hood, etc.
This needs to change. First off, the right approach shouldn't be to just spam the same move over and over again. There needs to be some strategy involved. Items that force your character to repeat the same move over and over shouldn't be a thing (unless they're intended as a punishment). Secondly, if the game is going to give us tools that are this OP, the end game difficulty needs to be way higher to compensate. Lastly, there are many items in the game that are straight-up worthless and it reduces the build diversity, they need to be buffed to be at least worth considering.
Ideally, when I attempt an elite+ dungeon of a particular biome, I should have to think about how to make a party that can beat it, rather than just fielding the same 4 characters that also destroy every other biome.
Now onto tedium. The level up requirements are way too annoying. The most efficient approach for me has been to ignore the mechanic altogether and opt instead for recruiting higher level adventurers via the stagecoach, until I had progressed in the game to where I could switch the goals at will until it landed on a convenient one. I think it's just a matter of the requirements being too high.
Needing to get 4 of the same item to make it infinite is also too much, and leads to the same items being instead passed around, which is tedious.
Lastly, simply progressing on the map from one boss to another can be quite tedious when the dungeons in the way don't pose any challenge or don't have anything interesting. If there was an item that could, let's say, show you the entire map of any non-boss dungeon (with a significant downside ofc), that would make the process less tedious.
Other things I would like to see are potentially different voices for the adventurers, it's a bit jarring when they all share the same one, and also the lack of voice acting & sound effects when a girl is "grappled" I think takes away from it. But those kinds of things are probably further down the line, since they require voice actresses and they aren't free.
However, there are some issues as well. The two biggest issues in my opinion are balance and tedium.
Let's start with balance: in short, the game gives you many very OP tools, and those tools trivialize the game, reduce it to just pressing the same move over and over again, as well as make any other build pointless. A short list: mantra of aggression/crest of lust, shotgun, automatic rifle, staff of fireball, corset & posture training, goddess's gloves, cow milking machine, straightjacket + SJ hood, etc.
This needs to change. First off, the right approach shouldn't be to just spam the same move over and over again. There needs to be some strategy involved. Items that force your character to repeat the same move over and over shouldn't be a thing (unless they're intended as a punishment). Secondly, if the game is going to give us tools that are this OP, the end game difficulty needs to be way higher to compensate. Lastly, there are many items in the game that are straight-up worthless and it reduces the build diversity, they need to be buffed to be at least worth considering.
Ideally, when I attempt an elite+ dungeon of a particular biome, I should have to think about how to make a party that can beat it, rather than just fielding the same 4 characters that also destroy every other biome.
Now onto tedium. The level up requirements are way too annoying. The most efficient approach for me has been to ignore the mechanic altogether and opt instead for recruiting higher level adventurers via the stagecoach, until I had progressed in the game to where I could switch the goals at will until it landed on a convenient one. I think it's just a matter of the requirements being too high.
Needing to get 4 of the same item to make it infinite is also too much, and leads to the same items being instead passed around, which is tedious.
Lastly, simply progressing on the map from one boss to another can be quite tedious when the dungeons in the way don't pose any challenge or don't have anything interesting. If there was an item that could, let's say, show you the entire map of any non-boss dungeon (with a significant downside ofc), that would make the process less tedious.
Other things I would like to see are potentially different voices for the adventurers, it's a bit jarring when they all share the same one, and also the lack of voice acting & sound effects when a girl is "grappled" I think takes away from it. But those kinds of things are probably further down the line, since they require voice actresses and they aren't free.