- Aug 26, 2017
- 81
- 39
its fine to feel that wayWell for me, this game is just hard and not enjoyable at all.
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even if i download porn mod for darkest dungeon it just didnt get my dick hard enough when im busy trying to keep morale up lol
its fine to feel that wayWell for me, this game is just hard and not enjoyable at all.
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Well it's simple, then don't play it, but don't complain.Well for me, this game is just hard and not enjoyable at all.
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This is where I'm at, just like I did for DD, I did some minor local file editing that reduced the reach and increased some positional restrictions to make it a little harder to reach deeper into enemy formations. As it stood, I felt it very easy to snipe out 4th row threats, I'd be interested in doing small tweaks for this, but I'm utterly unfamiliar with Godot, and I'm not sure I've the willingness to explore an unknown (to me) engine to polish up dialog and localizations for it.In my case, this game is very easy and not challenging at all. However, I am a huge fan of DD and have spent years playing it, so I think for new players, it might be hard in some situations
With 2.8 we can see the dice rolls for character stats for each level of the Stage Coach and I have to say, level 2 is actually a trap. Yes, you can get 18/20, but it's a 3d6 roll and anyone who played AD&D or earlier knows that getting an 18 on that is basically impossible without insane amounts of rerolling. Levels 1 and 3 can only get a max of 16/20 but the overall curve and average values of those rolls will be higher than a 3d6 roll, due to dropping low rolls.Each stage of Stage Coach facility upgrade "Base Stats" raises the average power of the girls you can recruit each day. At the second out of the six levels its possible to get someone with an 18/20 stat, enter a mission and leave to cycle the days offerings real quick Hopefully the high stat is relevant to their current job
Yes, the chances of getting even a single 18 is low, and the average stat roll will be around the 12 mark. But for the cheapness of the upgrade, and the ease of getting you out of the sub-10 stat category before you have the training field unlocked, or the cash to actually USE it, I find its a really good option for early game.With 2.8 we can see the dice rolls for character stats for each level of the Stage Coach and I have to say, level 2 is actually a trap. Yes, you can get 18/20, but it's a 3d6 roll and anyone who played AD&D or earlier knows that getting an 18 on that is basically impossible without insane amounts of rerolling. Levels 1 and 3 can only get a max of 16/20 but the overall curve and average values of those rolls will be higher than a 3d6 roll, due to dropping low rolls.
Attached a graph showing the curves and different averages of each level for anyone who wants to get into the weeds on stuff like this. (Made using Anydice.com, a great site for checking probabilities of dice rolls)
Free versionIs the version here the same one as the Patreon/subscribe star or is it the itchio free version?
I plugged the numbers because after upgrading once I started noticing my recruits appearing to have lower stats than before. 3d6 has a higher chance to roll sub-10 than "5d4 drop 1" does. Dropping the lowest skews the curve towards the higher results, while not dropping any gives low rolls an equally likely chance as their high counterparts.Yes, the chances of getting even a single 18 is low, and the average stat roll will be around the 12 mark. But for the cheapness of the upgrade, and the ease of getting you out of the sub-10 stat category before you have the training field unlocked, or the cash to actually USE it, I find its a really good option for early game.
Depends, are you the real vahn_yourdoom?well, i think these are gud ideas, but if you think it's bad then sorry :|
Depends, are you the real vahn_yourdoom?
Anyway:
1) The drop rate increases as your streak grows, but I agree that some balancing is needed. Hopefully horsegirls with their extra carry capacity (and the accompanying job) will help a bit.
2) Since previous week, there actually is an uncursing mechanism in a new building. Though it's rather middle game than early game and meant to be situational.
3) Isn't planned, while it is a neat idea, it would also be scope creep. Though there are items that turn into other cursed items when a hidden condition is met.
4) You can hover over the goals each girl has in the sidebar, that should help a bit. The development goal system is a fundamental part of the game and won't get changed.
damnwell, yes i actually am xd
you can ask me on pixiv or twitter if you're unsure
glad you like my works!damn
Great stuff you make mate!
Did not expect to see a maker of stuff I enjoy post on other stuff I enjoy
Pretty sure this is coming in the next update, or is already a feature on the Patreon branch. I remember seeing something describing what sounds like that on one of the itch.io changelogs.What I'd actually like to see is a label that lets you know if a piece of gear has been checked yet or not, otherwise dupes can get confusing.
Nice! Love your work.well, yes i actually am xd
you can ask me on pixiv or twitter if you're unsure
No pixiv, no response. Sorry I didn't make the rulesI'm not famous like VD so feel free to ignore me tho
Next version (already in Patreon branch) simplifies this. Only the outfit and underwear have the lvl3 goal, the accessories have easier goals.I think the cursed until you reach lv3 on a class are just too much
I thought about this, but it would be too much of a scope creep.Another thing that could be interesting would be some items having their own tracking stats like in ero witches