Burner Dex

New Member
Mar 19, 2024
13
77
They don't randomly turn cursed. They were already cursed when you found them, but they were disguised as an uncursed item. The only way to tell whether they're cursed or not is to put them on someone and test it. Well, there's another way: collect 4 copies of the same uncursed item (or cursed item that has had its curse broken) and they'll turn infinite and won't drop anymore. Then, if you get an item that you've already got as infinite, you know it's actually the cursed version.

I would like a way to be able to test items without putting them on girls somehow though. The church can decurse most items that are on girls, but perhaps there could be an option to test an item first. Maybe cost a little bit more than to remove a curse as you're not risking a girl with it. But generally, any unidentified items that I'm wary of I'll put on one girl in the guild and if it's cursed, send her to the church right away (unless it's a curse I can easily remove). Why not skip that middle step and have a way to identify items without having to put them on a girl?

It would entail a cost-benefit evaluation as well: Is it worth it to spend favour to test if an item is cursed or not? And if it isn't cursed, that favour is still spent, and you'd still need to spend more to decurse it if it is cursed.

(also, I swear this is like the third time I've posted almost the exact same message explaining how cursed items work and how to avoid them...)
I suggest recruiting random girls to test if items are cursed in the early game, getting the church isn't very easy if you just start playing this game
 
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maikochan

Newbie
Dec 6, 2019
41
25
I suggest recruiting random girls to test if items are cursed in the early game, getting the church isn't very easy if you just start playing this game
Early game I usually just play more cautious with items until I've got enough redundancy in my roster to risk girls, or have gotten to the church.

Worth noting also that any item you get from the end of a dungeon (the one that's 'advertised' before you go in) are never cursed.
 
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Madodev

Erodev
Game Developer
Mar 30, 2023
270
847
TL;DR: If you could confirm whether non-cursed items randomly turning cursed is intended behavior or a bug - I would appreciate that as well.
Unidentified cursed items pretend to be uncursed items to trick you into equipping them. It's not a bug, that signet ring was just pretending to be an outfit. The items cursed items pretend to be are fixed per item.
 
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Reactions: AlikManson
Jun 22, 2019
83
11
So getting rid of a *cursed class* is to completely level it up to max Elite? I thought uncursing the item/set that forces the class was enough?

In any case that needs to be communicated in the game. Add it to the Encyclopedia.
 
Jun 22, 2019
83
11
Addendum: OMG I just realized the icons to the left are buttons !
That's how you switch class. Disregard my previous post then - except for the game needing to tell you this!
 

Hextroyer413

Newbie
Sep 13, 2017
31
15
The big alraune+Alchemist fight feels way too hard for a novice dungeon.
You need to preemptively bring a taunt and save boosts to prevent the grapple and the alchemist means I have to also make sure the tank is faster than the big alreune but slower than the Alchemist or she won't have taunt tokens left for the second attack from the big alraune.
 

deviantartaaa

Member
Sep 21, 2019
107
28
Unidentified cursed items pretend to be uncursed items to trick you into equipping them. It's not a bug, that signet ring was just pretending to be an outfit. The items cursed items pretend to be are fixed per item.
I do think it's a bit too easy to just... recruit new girl -> test item -> dismiss girl
 

Prael

Member
Jul 3, 2023
130
68
And what if the cursed item could be very useful after uncursing? You should leveling the cursed girl up then. Or upgrade the church.
 

egaskrad

Newbie
Jul 9, 2020
60
44
Also ARGH! I forgot to equip my gals! Isnt there a way to get back to the guild before you went into the dungeon? ALT+F4 works but it puts you right back into the dungeon when you return.
If you haven't went into a dungeon yet, just click on your town on the main map.
 

sgb3

Member
Dec 14, 2019
441
838
Heard it's nearing final release within the next few months. Looking forward to playing the finished version, don't want to burn myself out on the 90% done version.
 

GoofyBastard

New Member
May 1, 2023
3
7
Go to the Overworld map . On the left you see a new icon that looks like a flag. Click it. Click on the girl you want to rescue and the usual dungeon prep overlay pops up.
I think he was asking about the humans you can capture with the device in provisions but I could be wrong. Im also curious what happens to the humans captured by player.
 

maikochan

Newbie
Dec 6, 2019
41
25
What's the difference between normal exploration and ones with a darker circle icon (expeditions)
Expeditions don't get consumed on the map. After you clear a normal dungeon, the square it spawned on and ones near to it are cleared and no new dungeons will spawn there. Because it's theoretically possible to clear out enough of the map that no new dungeons can spawn, you'll need a way to have permanently present dungeons, which is what the Expeditions are. It's also why the Expeditions are located in the farthest corners of the map.

I actually did this on my last playthrough. I wanted to clear out the starting area before tackling the ratling fort and ran into that situation as I was getting down to fewer and fewer uncleared tiles.

I think it might be interesting to have places you've already cleared get 'uncleared' by invading enemies. Not a regular occurrence, but perhaps a random chance if you don't clear an Elite+ dungeon or something? Or invasions spawning from those Expedition squares. Probably a bit too much to add at this point though.
 
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MasterN64

Member
Apr 29, 2020
211
627
The real question would be what would adding any of those features do to improve the game? If a block unclears what does it even matter? There are far more important things to do or implement than something like that. I would much rather see dev time spent on things like more equipment enemies locations and the like. The core gameplay loop is already solid so if anything is needed its more options as far as combat and party building. Id love to see more gear sets that do weird things that alter how a class is played like already exist in the game. Even just purely cosmetic additions as well like maybe an option to transmog gear so you can choose based on appearance instead of utility.

Really the only thing that seems somewhat interesting would be something like an attack on the town but that has its own problems. Its either just another dungeon that doesnt do anything special or it does do something special and is overly punishing like strict party requirements or them stealing equipment or kidnapping people. There is only so much you can do with the 4 characters in a row combat style too so something like that is bound to be either a boring rehash of normal combat or more likely just annoying.

The game doesnt need to do 10 things it just needs to do 3 things well. RPG mechanics combat and variety.
 
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4.10 star(s) 67 Votes