How 'bout, for example, fleshing out the "sex" part of the sex game? What's in the game so far is so token, it'd probably be better if it just wasn't there. Like, you have goblins with dildo daggers and the only thing they do with them is... stab you in the neck with the sharp part??? And that's their only move too.The real question would be what would adding any of those features do to improve the game? If a block unclears what does it even matter? There are far more important things to do or implement than something like that. I would much rather see dev time spent on things like more equipment enemies locations and the like. The core gameplay loop is already solid so if anything is needed its more options as far as combat and party building. Id love to see more gear sets that do weird things that alter how a class is played like already exist in the game. Even just purely cosmetic additions as well like maybe an option to transmog gear so you can choose based on appearance instead of utility.
Really the only thing that seems somewhat interesting would be something like an attack on the town but that has its own problems. Its either just another dungeon that doesnt do anything special or it does do something special and is overly punishing like strict party requirements or them stealing equipment or kidnapping people. There is only so much you can do with the 4 characters in a row combat style too so something like that is bound to be either a boring rehash of normal combat or more likely just annoying.
The game doesnt need to do 10 things it just needs to do 3 things well. RPG mechanics combat and variety.
Adding a bazillion equipables isn't going to make the game any better than it already is (it's literally what big studios do to milk idiots in "live-service" games), since the core gameplay loop gets boring long before you see most of those that are already in the game and the only semi-interesting thing at that point are bosses.