- May 17, 2020
- 25
- 34
While I don't think the game would really benefit from more generic XP system, I would really like to see the 'Defeat X enemies' goal be a permanent, additional and always available one (getting progressively more difficult with each completion) rather than something you get randomly. Not something you can drive all the way to Elite on, but something that keeps the progress steady with every fight (and maybe power-level through Novice once you start collecting permanent upgrades).
Especially with later dungeons, too often I embark on a journey with specific goals in mind, complete them halfway through and then end up with bunch of really specific or 'on end' ones, packs full of loot on top of that, which means that now I'm bee-lining to the exit, skipping any fight I can, because they're just a waste of time at this point.
Especially with later dungeons, too often I embark on a journey with specific goals in mind, complete them halfway through and then end up with bunch of really specific or 'on end' ones, packs full of loot on top of that, which means that now I'm bee-lining to the exit, skipping any fight I can, because they're just a waste of time at this point.