- Jul 8, 2018
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That would make more sense as a quirk or token, but not at this time to my knowledge. Maybe Cheris's new ero stats mod might.does any mod add virgin trait ?
That would make more sense as a quirk or token, but not at this time to my knowledge. Maybe Cheris's new ero stats mod might.does any mod add virgin trait ?
Yeah, I was actually considering introducing a virgin token that goes away on the first grapple, but I was a bit back and forth on the exact implementation so I put it off for now. Will probably make it a separate mod when I do implement it.That would make more sense as a quirk or token, but not at this time to my knowledge. Maybe Cheris's new ero stats mod might.
It's an option in the Mental Ward.I've been stuck at a tutorial quest for a while, how exactly do I lock a quirk? It mentions I can use a premium lock, so I assume there could be an item, but up until now I've no idea on how to do so. I've tried everything at the menu, so if anyone could screenshot how to do so I'd be really grateful.
So the ward used to have lock and premium lock. Lock gives +10 stability, premium lock gave +20. Premium lock was removed quite a while ago, around the shift from alpha to beta.It's an option in the Mental Ward.
Put an adventurer in the patient slot, choose "lock", select a quirk you want them to keep and confirm.
Note that this helps with keeping a quirk, but doesn't guarantee it. It adds a +10 bonus, but if the adventurer's personality imparts a malus of -6 or more, they will still lose the quirk in time.
Not sure what a premium lock is, though.
Screenshot:
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The monstergirl 'classes' only have a single node, no matter whether they're cursed or not. Once you uncurse one, you can remove and forget it if you want. Some of them can be useful, but obviously while a girl is wearing one, she won't gain any progress for any other class. So if you've got a girl you don't care about leveling anymore and want to have a different party member for a bit, can pop them on.Also does someone know if monster rings unlock the monsters skill tree once its uncursed or are those not finished yet and are still being worked on ? I dont mind being a Gargoyle but i really dont wanna put effort into that item when nothing further happens when i go trough with it.
A few of us modder thought about it, but we hate those rings so much. They just break so many things so badly that we don't want to curse the other mods with making them more used.The monstergirl 'classes' only have a single node, no matter whether they're cursed or not. Once you uncurse one, you can remove and forget it if you want. Some of them can be useful, but obviously while a girl is wearing one, she won't gain any progress for any other class. So if you've got a girl you don't care about leveling anymore and want to have a different party member for a bit, can pop them on.
Would be cool if there were a mod that extended the monstergirl classes though, complete with permanent unlocks like the others. My coding skills are pretty rusty and I lack the motivation to take this on myself though. In an earlier life, perhaps...
Thats exactly why i asked my question.I mean, those rings kind of break the base game, even. And some have such ill-conceived uncurse conditions that just don't fit the respective transformation they're among the, maybe the hardest to uncurse items in the game. I have no idea how or why mado thought these were a good idea to have in the base game, rather than as an example mod.
A few are easy enough to uncurse, but then there is ones like the fire slime one, the church is the way to go with that one.Thats exactly why i asked my question.
If that is all those Rings do then there is no reason why i should put that much effort into uncursing them instead of using the Church.
Yeah got that one in my very first Boss Dungeon at the 2 Mimic chests on the right side that dont move and tell you they are gonna f*ck your run over.A few are easy enough to uncurse, but then there is ones like the fire slime one, the church is the way to go with that one.
Has the save bug in 1.0 been fixed? And is the fixed version here available?I would wait because 1.0 has a save bug, which is why it almost always freezes when you save.
And it loads the saved games with errors
oh yeah is that a bug? One of your helpers gets caught and I was in easy and now he's caught in an area where it's extremely hard?
Download and build the git, the dev has made that public and even left instructions on how to, make edits to the demo to unlock the map and console, how to do that has been stated a few times. If not full game is $10 on itch, jast or you can get it by subbing on subscribestar or patreon for even less.Does anyone have the full game for this, including the gargoyle and lamia enemies? Everywhere I look only seems to have the demo only or is a few versions back. Would really appreciate it!
What matters is if damage done by action of character is physical or magical.In a 'normal' D&D game, such as a table-top game, etc., (old-school player here ), ranged weapons damage was not based on "Strength" of the character, it was based on the characters "Dexterity" .
Is it still that way in this game ?
So, as-in, Alchemists, & Rangers; to "up" their damage potential, is "Dexterity" still the skill to up-grade ?