PixelBuster

Newbie
Aug 15, 2020
82
69
Hope this "Eroge" gets more "ero" because the current ero content is "meh" in relation to how big and grindy the game is.

As a game tho ? As a game this is really great not gonna lie. I actually have more fun playing this then i have some triple A games. Tho that cursed item bs was really a pain in my arse until i got the church.

Also does someone know if monster rings unlock the monsters skill tree once its uncursed or are those not finished yet and are still being worked on ? I dont mind being a Gargoyle but i really dont wanna put effort into that item when nothing further happens when i go trough with it.
 

Cheris42

Formerly 'TheLlamaGuy'
Aug 4, 2018
51
33
That would make more sense as a quirk or token, but not at this time to my knowledge. Maybe Cheris's new ero stats mod might.
Yeah, I was actually considering introducing a virgin token that goes away on the first grapple, but I was a bit back and forth on the exact implementation so I put it off for now. Will probably make it a separate mod when I do implement it.
 
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12321jason

New Member
Oct 21, 2020
9
0
Ok one question how the hell do you beet the latex mold? I got to the Bose got close to winning but than my last two adventures got grappled by the enemies
 

Kingbode2

New Member
Apr 24, 2022
2
0
I've been stuck at a tutorial quest for a while, how exactly do I lock a quirk? It mentions I can use a premium lock, so I assume there could be an item, but up until now I've no idea on how to do so. I've tried everything at the menu, so if anyone could screenshot how to do so I'd be really grateful.
 

Qahlz

Member
Jul 25, 2023
282
214
I've been stuck at a tutorial quest for a while, how exactly do I lock a quirk? It mentions I can use a premium lock, so I assume there could be an item, but up until now I've no idea on how to do so. I've tried everything at the menu, so if anyone could screenshot how to do so I'd be really grateful.
It's an option in the Mental Ward.
Put an adventurer in the patient slot, choose "lock", select a quirk you want them to keep and confirm.
Note that this helps with keeping a quirk, but doesn't guarantee it. It adds a +10 bonus, but if the adventurer's personality imparts a malus of -6 or more, they will still lose the quirk in time.
Not sure what a premium lock is, though.

Screenshot:
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hevensdragon

Member
Jul 8, 2018
328
228
It's an option in the Mental Ward.
Put an adventurer in the patient slot, choose "lock", select a quirk you want them to keep and confirm.
Note that this helps with keeping a quirk, but doesn't guarantee it. It adds a +10 bonus, but if the adventurer's personality imparts a malus of -6 or more, they will still lose the quirk in time.
Not sure what a premium lock is, though.

Screenshot:
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So the ward used to have lock and premium lock. Lock gives +10 stability, premium lock gave +20. Premium lock was removed quite a while ago, around the shift from alpha to beta.
 
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Skeleton Man

New Member
Dec 21, 2017
1
0
How do you deal with the final boss' stacking debuff? It gimps my party's damage completely after a few turns and I can't cleanse it with anything.
 

maikochan

Newbie
Dec 6, 2019
40
25
Also does someone know if monster rings unlock the monsters skill tree once its uncursed or are those not finished yet and are still being worked on ? I dont mind being a Gargoyle but i really dont wanna put effort into that item when nothing further happens when i go trough with it.
The monstergirl 'classes' only have a single node, no matter whether they're cursed or not. Once you uncurse one, you can remove and forget it if you want. Some of them can be useful, but obviously while a girl is wearing one, she won't gain any progress for any other class. So if you've got a girl you don't care about leveling anymore and want to have a different party member for a bit, can pop them on.

Would be cool if there were a mod that extended the monstergirl classes though, complete with permanent unlocks like the others. My coding skills are pretty rusty and I lack the motivation to take this on myself though. In an earlier life, perhaps...
 

hevensdragon

Member
Jul 8, 2018
328
228
The monstergirl 'classes' only have a single node, no matter whether they're cursed or not. Once you uncurse one, you can remove and forget it if you want. Some of them can be useful, but obviously while a girl is wearing one, she won't gain any progress for any other class. So if you've got a girl you don't care about leveling anymore and want to have a different party member for a bit, can pop them on.

Would be cool if there were a mod that extended the monstergirl classes though, complete with permanent unlocks like the others. My coding skills are pretty rusty and I lack the motivation to take this on myself though. In an earlier life, perhaps...
A few of us modder thought about it, but we hate those rings so much. They just break so many things so badly that we don't want to curse the other mods with making them more used.
 

Arkady

Member
May 15, 2018
220
404
I mean, those rings kind of break the base game, even. And some have such ill-conceived uncurse conditions that just don't fit the respective transformation they're among the, maybe the hardest to uncurse items in the game. I have no idea how or why mado thought these were a good idea to have in the base game, rather than as an example mod.
 

PixelBuster

Newbie
Aug 15, 2020
82
69
I mean, those rings kind of break the base game, even. And some have such ill-conceived uncurse conditions that just don't fit the respective transformation they're among the, maybe the hardest to uncurse items in the game. I have no idea how or why mado thought these were a good idea to have in the base game, rather than as an example mod.
Thats exactly why i asked my question.
If that is all those Rings do then there is no reason why i should put that much effort into uncursing them instead of using the Church.
 

hevensdragon

Member
Jul 8, 2018
328
228
Thats exactly why i asked my question.
If that is all those Rings do then there is no reason why i should put that much effort into uncursing them instead of using the Church.
A few are easy enough to uncurse, but then there is ones like the fire slime one, the church is the way to go with that one.
 

PixelBuster

Newbie
Aug 15, 2020
82
69
A few are easy enough to uncurse, but then there is ones like the fire slime one, the church is the way to go with that one.
Yeah got that one in my very first Boss Dungeon at the 2 Mimic chests on the right side that dont move and tell you they are gonna f*ck your run over.
 

Muhdurr

Newbie
May 10, 2022
26
5
I would wait because 1.0 has a save bug, which is why it almost always freezes when you save.
And it loads the saved games with errors


oh yeah is that a bug? One of your helpers gets caught and I was in easy and now he's caught in an area where it's extremely hard?
Has the save bug in 1.0 been fixed? And is the fixed version here available?
 

Mythbot

Newbie
Aug 18, 2018
23
3
Does anyone have the full game for this, including the gargoyle and lamia enemies? Everywhere I look only seems to have the demo only or is a few versions back. Would really appreciate it!
 
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hevensdragon

Member
Jul 8, 2018
328
228
Does anyone have the full game for this, including the gargoyle and lamia enemies? Everywhere I look only seems to have the demo only or is a few versions back. Would really appreciate it!
Download and build the git, the dev has made that public and even left instructions on how to, make edits to the demo to unlock the map and console, how to do that has been stated a few times. If not full game is $10 on itch, jast or you can get it by subbing on subscribestar or patreon for even less.
 

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,342
554
Still learning the ins-and-outs, of the game :

In a 'normal' D&D game, such as a table-top game, etc., (old-school player here :cool: ), ranged weapons damage was not based on "Strength" of the character, it was based on the characters "Dexterity" .

Is it still that way in this game ?
So, as-in, Alchemists, & Rangers; to "up" their damage potential, is "Dexterity" still the skill to up-grade ?

OR, What . . . Skill would you need to up-grade, if not ?

:unsure:

Also, How good and helpful, is the Discord Channel for this game ?
 

Fey spirit

New Member
Mar 13, 2023
10
5
In a 'normal' D&D game, such as a table-top game, etc., (old-school player here :cool: ), ranged weapons damage was not based on "Strength" of the character, it was based on the characters "Dexterity" .

Is it still that way in this game ?
So, as-in, Alchemists, & Rangers; to "up" their damage potential, is "Dexterity" still the skill to up-grade ?
What matters is if damage done by action of character is physical or magical.

Intelligence boosts magic one. And alchemist who uses gun has her damage skills count as magic damage.
Strength boosts physical instead. Ranger class with mundane bow does physical, so strength needed.

Wisdom stat boosts healing done and willpower check.

Dexterity is only affecting healing received by what I see in stat screen and chance to avoid status effects if they check reflexes.

Just open character's screen and put mouse over stat to get tooltip how much and what it boosts, or over stats in bottom row to see by how much are they boosted from specific sources.
 
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Highland_Hunter

Well-Known Member
Aug 26, 2019
1,342
554
So, . . . If a Ranger, is using a "Flame Bow", than they are using Magic, so Physical Strength, will not matter, in-the-least . Correct ?

What if, a Ranger is using, "Charmed Snake", that's Physical , right . . . ?
(though, the damage, seems to be far less, than the 'normal' Bow does on it's own :unsure:)

So, the Strength buff, gets added to the Bow damage, (whatever that is . . . weapons, some, don't always give 'base' damage info). :oops:

and . . . The "Not Charmed Snake", seems dubious a 'thing' to try . . . :oops: .
 
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