Fey spirit

New Member
Mar 13, 2023
10
5
is using a "Flame Bow", than they are using Magic,
IF weapon specifically has in description that it changes some skills so that new variant does magic type of damage.

Checking now due ranger being example, ranger here in game has all it's attacking actions (Piercing shot,Suppressing fire,Point-blank shot, etc) causing physical, except for Signalling flare which is magical.
gets added to the Bow damage, (whatever that is . . . weapons, some, don't always give 'base' damage info)
Open character screen again and hover mouse over skill to get description. That is where is written base damage, which is then modified by stats, as well by various buffs on characters.

So ranger starter skills:

Piercing shot:
5-7 physical, 5% crit, available if character in 2 left most spaces, can attack all enemies except left most one, ignores Guard buff on enemy and remove whole stack

Suppressing fire:
2-4 phys, 5%, crit, must be in any position but right most, attacks all enemies at once

Signalling flare:
2-3 magic, be in any place but right most, can attack any enemy, ignores defense token while removing dodging buff and invigorating one (resistance to status effects), adds vulnerability (enemy gets more damage)


Weapons don't have, say, 2-6 or 1-4 damage listed.
Instead their stats are more like, or example, +10% or 20% bonus to damage and/or any other modifiers, like changing certain skills or otherwise affecting stats.


Ignore background in Dungeon and dragons tabletop.

A bit of familiarity with video game Darkest dungeon or any of various games imitating it's combat mechanics (like this one) helps bit more.
 

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,342
554
Another Question :

Is there a way to, remove a "Crest" from a character ?
. . . and the "flip-side" to that, . . .
Is there a way to, add a "Crest" of "your choosing", to a character ?

Instead of waiting, for 'Fate', to deal the "Crest" you want, or don't want, for a character . :unsure:

EDIT : I may have just "found" the answer . . . Hypnosis treatment at the "Mental Ward" . :cool: :unsure:
 
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Fey spirit

New Member
Mar 13, 2023
10
5
Is there a way to, remove a "Crest" from a character ?
Don't think so. If you mean all of them or directly, but:
Is there a way to, add a "Crest" of "your choosing", to a character ?
Build Mental ward.

You will have slot(s) under Hypnosis subject which lets you put mantra on character. Character can have 2 of them.

Each has -2 to all stats, some stat changes, +10 per day growth to specific crest, while all other diminish

For example:
Mantra of Agression
all stats -2, +30% damage, +10 per day Crest of Lust

Mantra of Growth
all stats -2, +1 move slot (+1 skill memorized to use in fight, you have limited number of skills to equip), +10 per day Crest of Desire
 
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potatoesbruhwtf

New Member
May 2, 2022
2
0
Is Vian's unique hair removed somehow? Because i had a full rubber mask on her and when i removed it i noticed her hair is replaced with the default bun hair, and im not sure how to change it back either through the mod modifier thing or the debug or just in game. how can i change it back?
 

EmDotRand

Active Member
Sep 7, 2020
819
1,314
Any highly recommended mods?
Any mod that reworks leveling up. By default goals can require you to play badly like putting mages in the front slot where they can get obliterated or completely luck based like getting a parasite infection.
-- Removes the stupid/cursed goals
-- Goals are further restricted to typical rpg stuff (killing, dealing damage, healing allies, and completing dungeons).
 

Qahlz

Member
Jul 25, 2023
282
214
completely luck based like getting a parasite infection
I don't think I had any parasite goals besides "kill parasite" yet - wouldn't goals to grow a parasite also be fulfilled by getting them from the seedbed in the nursery? Or are there also goals like the quest that requires a natural parasite?
 

Arkady

Member
May 15, 2018
220
404
There are end dungeon with parasite goals, but unless things have changed, you can just BYO at the start. (Still sucks in early game before you get nursery.)
 

jardin295312

New Member
Aug 16, 2019
14
8
I don't think I had any parasite goals besides "kill parasite" yet - wouldn't goals to grow a parasite also be fulfilled by getting them from the seedbed in the nursery? Or are there also goals like the quest that requires a natural parasite?
Yes, if you are willing to pay $1,000 gold for a parasite at the nursery the "end dungeons with parasite" goal is trivial. If you get an anal parasite you can even farm free natural parasites out of it, but you may not want to do that since skipping your turn to spawn a parasite is very damaging in nontrivial combat.
 

twoface1970

Newbie
May 18, 2023
70
78
Seems quite interesting, but it throws at you too much info without decent tutorial at the start of the game. My brain just gets overloaded by trying to understand all those 50k different statuses, mechanics and small icon thingies. Wish there was video tutorial explaining things without need of reading 100 page manual to understand the game
 

Darkstrain

Newbie
Jun 29, 2017
74
298
Seems quite interesting, but it throws at you too much info without decent tutorial at the start of the game. My brain just gets overloaded by trying to understand all those 50k different statuses, mechanics and small icon thingies. Wish there was video tutorial explaining things without need of reading 100 page manual to understand the game
it's more of a "if u played darkest dungeon, this is ez pz"
you can kinda tell what is good and what is bad with minimal effort if you've played the game this is based on.
 

Man_In_A_Robe

Newbie
Sep 2, 2018
23
10
When I hover on the skill I see effects icons, but if I don't understand them, can I somehow hover over them and read them (for example holding some key?). Because when I try to do so, window just disappears. For example how can I read what this bust image means in red arrow(outside of moving to encyclopedia) when my cursor is at blue arrow?
1731726630951.png
 
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Man_In_A_Robe

Newbie
Sep 2, 2018
23
10
Hint: do not install a truckload of mods when you haven't even found and read the base game's token description.
Hint noted brother. I read the short descriptions, I just didn't immediately understand which mod exactly done that, it wasn't very obvious considering that I was playing the game for the first time, but I wanted to get the maximum experience.
 

Arkady

Member
May 15, 2018
220
404
but I wanted to get the maximum experience.
Common consensus ist that unless you're a Darkest Dungeons expert, doing your first run on a heavily modded game will suck balls so hard it really isn't recommended. A lot of people feel it's probably better to stick with a couple of fairly simple mods even if you're a DD guru, and those status icons you don't know anything about are absolutely not from a simple mod.
 

hevensdragon

Member
Jul 8, 2018
328
228
Common consensus ist that unless you're a Darkest Dungeons expert, doing your first run on a heavily modded game will suck balls so hard it really isn't recommended. A lot of people feel it's probably better to stick with a couple of fairly simple mods even if you're a DD guru, and those status icons you don't know anything about are absolutely not from a simple mod.
That depends on the mods, like races wont change the difficulty, nor will most of the bulk item mods. The leveling mods will but are generally recommended, and things like a hope of recovery or bunny class node are also fine and wont really change your runs.
Some mods change the balance a lot, but I try to keep mine rather balanced.
 
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