Are you sure you're entering dungeons appropriate to her rank? E.g. an adept adventurer can't progress any development goals in a novice dungeon, you need to enter an adept dungeon or higher.I've used the "reroll development goals" on one of my party member and now I can't complete any goals with her.
For example, one of my goal is to clear a forest dungeon. Pretty easy but it doesn't work at all.
Is there a fix?
Thank you for the endorsement, though should maybe include they are not recommended to be used together.Any mod that reworks leveling up. By default goals can require you to play badly like putting mages in the front slot where they can get obliterated or completely luck based like getting a parasite infection.
You must be registered to see the links-- Removes the stupid/cursed goals
You must be registered to see the links-- Goals are further restricted to typical rpg stuff (killing, dealing damage, healing allies, and completing dungeons).
there is a mod on the discord to replace the tech dog with a "rat in a suit" (it looks like a normal dog but don't tell patreon, is probably why it got replaced with a tech one)Is there a mod or something to remove the cringe tech dogs? or most tech stuff
there is the discord, were questions are asked and answered all the time.is there a strategy or build guide for this game anywhere? or a wiki maybe?
Nevermind, I didn't understand I had to do dungeons of my level to progress...Are you sure you're entering dungeons appropriate to her rank? E.g. an adept adventurer can't progress any development goals in a novice dungeon, you need to enter an adept dungeon or higher.
is there a strategy or build guide for this game anywhere? or a wiki maybe?
you can also do some task goals that are done in town, like training, working as maid or cow, or being a patient even jobless, you can do a lot of those for free if start a new game with free goal refresh selected as each usualy cost 50 mana..Nevermind, I didn't understand I had to do dungeons of my level to progress...
Yes this is a known bug. But can be tricky to pull off.I might of found a use for the cursed rings more testing is req but
it seems that the rings unequip permanent items that should not be removed
I'm considering buying the full game if all major bugs are squashed (untraversable rooms for example). Can you tell me if anything game breaking is left in there?Yes.
I haven't found any yet; MadoDev bug-tests pretty intensely, and the game can send information about bugs. Obviously the more mods you add the more likely you'll run into bugs, but vanilla seems pretty stable; there was just a bugfix released, too.I'm considering buying the full game if all major bugs are squashed (untraversable rooms for example). Can you tell me if anything game breaking is left in there?
its the demoso, im confused, is this the version with the patreon content or not? since it says demo on release and normal on the download links
All game breaking ones have been dealt with in patch1 (the rope bridge is among those). There are still a few milder ones, like mage hat not hiding when cloak of invisibility is used (resulting in a floating hat). But all reported bugs will get squashed once the next patch rolls out, should be within the next few weeks. Mado is trying to minimize the number of patches so not just rolling one out each week.I'm considering buying the full game if all major bugs are squashed (untraversable rooms for example). Can you tell me if anything game breaking is left in there?