jardin295312

Newbie
Aug 16, 2019
17
13
I'm very pleased to see that this has been patched to address significant bugs, such as the quirk thing.

Is it cringe to say "based," these days? Whatever. Based.
 
May 6, 2023
30
22
I've used the "reroll development goals" on one of my party member and now I can't complete any goals with her.
For example, one of my goal is to clear a forest dungeon. Pretty easy but it doesn't work at all.
Is there a fix?
 

Qahlz

Member
Jul 25, 2023
395
344
I've used the "reroll development goals" on one of my party member and now I can't complete any goals with her.
For example, one of my goal is to clear a forest dungeon. Pretty easy but it doesn't work at all.
Is there a fix?
Are you sure you're entering dungeons appropriate to her rank? E.g. an adept adventurer can't progress any development goals in a novice dungeon, you need to enter an adept dungeon or higher.
 

hevensdragon

Member
Jul 8, 2018
344
236
Any mod that reworks leveling up. By default goals can require you to play badly like putting mages in the front slot where they can get obliterated or completely luck based like getting a parasite infection.
-- Removes the stupid/cursed goals
-- Goals are further restricted to typical rpg stuff (killing, dealing damage, healing allies, and completing dungeons).
Thank you for the endorsement, though should maybe include they are not recommended to be used together.
 

hevensdragon

Member
Jul 8, 2018
344
236
Is there a mod or something to remove the cringe tech dogs? or most tech stuff
there is a mod on the discord to replace the tech dog with a "rat in a suit" (it looks like a normal dog but don't tell patreon, is probably why it got replaced with a tech one)
 
May 6, 2023
30
22
Are you sure you're entering dungeons appropriate to her rank? E.g. an adept adventurer can't progress any development goals in a novice dungeon, you need to enter an adept dungeon or higher.
Nevermind, I didn't understand I had to do dungeons of my level to progress...
 

jardin295312

Newbie
Aug 16, 2019
17
13
is there a strategy or build guide for this game anywhere? or a wiki maybe?
  • Use parties with 1 each of warrior, cleric, rogue, mage. These are easy-to-use, versatile, powerful classes. Spend mana to change class on people with nice stats to these classes. Use other classes sparingly until you are more confident.
  • If you can't assemble a good party, assemble a bad one, do an easy dungeon, and avoid fights as much as possible while rushing to the exit. Then you get new people off the stagecoach, and people who are busy have one day less to wait.
  • In fights, get block / dodge tokens on people who are going to be attacked, and use skills that circumvent enemy block dodge by either ignoring it and removing it (e.g. warrior's "mark target") or inflicting a damage over time (so rogue skills, mage left-side skills, cleric right-side skills). Mage's magic missile also ignores defense tokens (but does not remove them).
  • Use warrior's guard on low-HP or naked people, and stand fast when enemies don't have attacks that force saves. Have your cleric tank some by giving her a cow headband and using shield of faith / prayer. Get the golden cleric mace and use the "illuminate" skill to remove enemy defensive tokens. Use area attacks or moves with limited targeting to circumvent enemy taunt. If enemies have huge area attacks, use riposte abilities on girls they'll target to counter.
  • Skills: warrior should learn left-side first. Rogue should learn middle or left first for the damage move at the end. Mage should learn left or right first; left has good attacks; if you go right spam "prescience" when enemy moves allow saves and "smokescreen" if they don't. Cleric is very versatile, so do whatever you want.
  • Put mage in the back. Put warrior in the front. Put rogue and cleric in the middle, order depending on which moves you want them to use. Rogue can push cleric back and forth between positions 2-3 while attacking, so you don't necessarily have to only select moves that fit her starting position.
  • Eventually adventurers know more moves than they can have ready to use. Before you go into a fight, look at the enemies and try to recognize what they are, and then change your selected moves to ones you think will be useful. This is hard at first, but with practice you will recognize different enemies and know which moves you will want to have ready.
  • Early on, prefer doing lab dungeons and avoid doing ruins or caverns, because early rogues and mages are strong vs. lab monsters and weak vs. ruins / caverns monsters (reflex saves). Later on you care less; just switch to no-save moves on rogue / mage and / or select fortitude-save moves on your warrior and cleric.
 

Nirdaeel

Member
Apr 30, 2017
361
104
Nevermind, I didn't understand I had to do dungeons of my level to progress...
you can also do some task goals that are done in town, like training, working as maid or cow, or being a patient even jobless, you can do a lot of those for free if start a new game with free goal refresh selected as each usualy cost 50 mana..

i miss tho some other works not being paid for like pet slave ponygirl and bartender i understand that being seedbed is not much of a work to be able to level with
 

sammo905

Member
Jun 28, 2018
269
220
I might of found a use for the cursed rings more testing is req but
it seems that the rings unequip permanent items that should not be removed
 

AngelGrace

Newbie
Nov 1, 2022
93
125
I'm considering buying the full game if all major bugs are squashed (untraversable rooms for example). Can you tell me if anything game breaking is left in there?
I haven't found any yet; MadoDev bug-tests pretty intensely, and the game can send information about bugs. Obviously the more mods you add the more likely you'll run into bugs, but vanilla seems pretty stable; there was just a bugfix released, too.
 
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hevensdragon

Member
Jul 8, 2018
344
236
so, im confused, is this the version with the patreon content or not? since it says demo on release and normal on the download links
its the demo
which just means the map is locked, this prevents you from getting to the boss dungeons, but still has all other content including the NG+ to reset the map and keep everything, so you can put in hundreds of hours even in the demo.
 

hevensdragon

Member
Jul 8, 2018
344
236
I'm considering buying the full game if all major bugs are squashed (untraversable rooms for example). Can you tell me if anything game breaking is left in there?
All game breaking ones have been dealt with in patch1 (the rope bridge is among those). There are still a few milder ones, like mage hat not hiding when cloak of invisibility is used (resulting in a floating hat). But all reported bugs will get squashed once the next patch rolls out, should be within the next few weeks. Mado is trying to minimize the number of patches so not just rolling one out each week.
 
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