FruitSmoothie

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Jan 22, 2019
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Quell's Frostweave not functioning properly atm? If I'm understanding it correctly, her magic attacks should Slow enemies, right? Doesn't seem to happen, or the Slow token isn't displayed anyways. I'll test it again in a bit.

How do I lower the the stuff on the desire page? The quirk Frigid helped with the Desire, the boobs thing could be lowered in hospital but I can't figure out a good way to lower the Submission desire, Masochism desire etc
Btw, there is one other way I know of. The Devout Quirk allows you to lower Masochism, Submission, Exhibition, Libido by -3 per day if left in the Prayer job. It's an Idealism trait, so you'd probably have to remake a girl's personality and run through dungeons a bunch to find it, which kinda defeats the purpose. Pretty wild there appears to be no item or default job to do this. Afflicition grinding to lower desires is weird as fuck. No mod either I don't think.
 
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Jun 22, 2019
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Btw, there is one other way I know of. The Devout Quirk allows you to lower Masochism, Submission, Exhibition, Libido by -3 per day if left in the Prayer job. It's an Idealism trait, so you'd probably have to remake a girl's personality and run through dungeons a bunch to find it, which kinda defeats the purpose. Pretty wild there appears to be no item or default job to do this. Afflicition grinding to lower desires is weird as fuck. No mod either I don't think.
Devout is an instant lock on every girl.
Reg. quirks: I was under the impression that the quirks gained at the end of each dungeon are completely random. Only then does the personality of the girl come into play and either degrades or solidifies the quirk each day.
Reg. desires: I have found one item so far that does lower one particular desire. It's underwear, a panty, that also gives carrots and it lowers libido by one each combat start.
 
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FruitSmoothie

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Jan 22, 2019
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Devout is an instant lock on every girl.
Reg. quirks: I was under the impression that the quirks gained at the end of each dungeon are completely random. Only then does the personality of the girl come into play and either degrades or solidifies the quirk each day.
Reg. desires: I have found one item so far that does lower one particular desire. It's underwear, a panty, that also gives carrots and it lowers libido by one each combat start.
Encyclopedia says they gain quirks depending on their personality (And luck). Makes it sound like it's weighted towards their personality, but you can get ones outside of it. Wonder if that info is accurate. Not being able to somewhat easily lower desires is making me not want to continue playing, so I wish it was easier to pick up. Not a single one of my current 27 girls have Devout am, rip. It'd be pretty harsh on Unique Adventurers that usually already have 2 Quirks locked in too, wish there was another way beyond Quirks or afflictions.

I hate farming afflictions, having to remove those x2 affliction dolls already sucks enough, lol. Mechanics that make you intentionally play bad and sit around waiting for shit to happen are terrible.

Oh yeah, just found those panties a bit ago.
 
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Foxfiend

Newbie
Oct 19, 2018
27
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Regarding afflictions in most cases it is really not a big deal at all. It only affect what your girl will do if you take too much lewd damage, will they shrug it off or will it try to reach climax. Also if you DO climax that actually decreases that particular desire by 10, if you are that desperate you can actually try to go for it on purpose. But from my experience afflictions are not something to worry about at all unless your girl is very susceptible to lewd damage. In general just always take some sedatives as provision and keep lewdness in check between fights. It's not hard to avoid at all in normal circumstances.
 

qwerty789987

New Member
Jan 14, 2024
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Caught a weird bug. Main desire of every single girl just suddenly froze in place. Tooltip shows the usual -4, but it wouldn't decay like it should, period.
Last version, no mods.
 

FruitSmoothie

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Jan 22, 2019
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Caught a weird bug. Main desire of every single girl just suddenly froze in place. Tooltip shows the usual -4, but it wouldn't decay like it should, period.
Last version, no mods.
It's a bit misleading. Having Submission, Exhibitionism, Masochism, Libido below 25 will reduce only Desire by -4. They never reduce their own stuff. So everything outside of Desire and Boobs (Which can be altered with surgery), are pretty stuck where they are, that's intentional. We already just discussed ways to actually lower them.

I'm still hoping for a mod, I put the game on hold for now because I don't like not being able to reduce them without affliction spam. Tried peeking into mods but it seemed like a chore to figure out how to make the Devout job bonus a permanent thing for the Prayer job. Restarted a couple times due to the annoying default quests, restarted once hoping I could keep Desires under better control (At least it lasted a bit longer), lol.
 

qwerty789987

New Member
Jan 14, 2024
4
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It's a bit misleading. Having Submission, Exhibitionism, Masochism, Libido below 25 will reduce only Desire by -4. They never reduce their own stuff.
I thought it was clear from my post, that I know the math behind these mechanics, that's why I said "Main Desire" specifically. I have Submission, Exhibitionism, Masochism, Libido all below 25, and Desire STILL doesn't decay by -4 as it should. And just yesterday all was working perfectly as intended. Today I've done a couple of runs and noticed this. I double-checked everything, including traits, wrote down numbers, skip several turns and still haven't figured it out.
 

FruitSmoothie

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Jan 22, 2019
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I thought it was clear from my post, that I know the math behind these mechanics, that's why I said "Main Desire" specifically. I have Submission, Exhibitionism, Masochism, Libido all below 25, and Desire STILL doesn't decay by -4 as it should. And just yesterday all was working perfectly as intended. Today I've done a couple of runs and noticed this. I double-checked everything, including traits, wrote down numbers, skip several turns and still haven't figured it out.
Thought maybe you just didn't understand what Main Desire was, lol. Could easily be misunderstood as their highest fetish.

Funny enough, just went to check my game and I have the same issue with at least a couple of my girls. Two of my girls are perfectly stuck at 10 Desire. I believe they both had afflictions. I know for a fact one did, because she's still 1/2 afflictions with the doll stuck on her, lol. So that's probably at least one thing that can cause it. All the rest of my girls are at 0.

Have all your girls had afflictions? I dunno if my girls have managed to raise their desire in any other way, so it could be unrelated.
 
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qwerty789987

New Member
Jan 14, 2024
4
1
Thought maybe you just didn't understand what Main Desire was, lol. Could easily be misunderstood as their highest fetish.

Funny enough, just went to check my game and I have the same issue with at least a couple of my girls. Two of my girls are perfectly stuck at 10 Desire. I believe they both had had afflictions. I know for a fact one did, because she's still 1/2 afflictions with the doll stuck on her, lol. So that's probably at least one thing that can cause it. All the rest of my girls are at 0.

Have all your girls had afflictions? I dunno if my girls have managed to raise their desire in any other way, so it could be unrelated.
Fair enough. No worries.

As a matter of fact, yes. All my girls with this issue are stuck at round numbers like 10 or 20 Desire and all of them had afflictions. I'm 100% sure about this, because all of them were from the same particular party, which sole purpose was to uncurse Lust and Afflicted items in an easy dungeon.

Sounds like we've found the core of the problem, but I have no idea how to fix it on our end, besides save editing all the time. It's a really weird bug, dunno how something quite obvious like this has creeped into release.
 
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qwerty789987

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Jan 14, 2024
4
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Not the dev, but this doesn't sound obvious at all.
What do you mean 'at all'? It's core gameplay loop mechanic. And from coding perspective, that's one 'for' cycle of subtracting from integer. Don't want to sound rude or arrogant, but I honestly fail to see any room for sneaky bugs here.
 

tipoima

Member
Jul 20, 2018
391
341
What do you mean 'at all'? It's core gameplay loop mechanic. And from coding perspective, that's one 'for' cycle of subtracting from integer. Don't want to sound rude or arrogant, but I honestly fail to see any room for sneaky bugs here.
That's the point, would you check if desire falls all the way from 100 to 0, or would you just see "yep, it subtracted, all good here"?
And from player perspective, the bug is either subtle enough that few, if any, ever spotted and reported it, or is somehow sporadic.
 
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Jun 22, 2019
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Something is up with Main Desire, I agree. I had one quest ("Slutification") increase a girl's desires to 80. But a-HA! She had Devout so I sent her to pray at the church every day since. Now after deactivating a few nodes of the lesser desires (the Main Desire was still set to increase each day ! ) said Main Desire started to decrease instead. From 80 to 60 where it is now for a few days.
It shouldnt have but it did go down.
 

FruitSmoothie

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Jan 22, 2019
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Something is up with Main Desire, I agree. I had one quest ("Slutification") increase a girl's desires to 80. But a-HA! She had Devout so I sent her to pray at the church every day since. Now after deactivating a few nodes of the lesser desires (the Main Desire was still set to increase each day ! ) said Main Desire started to decrease instead. From 80 to 60 where it is now for a few days.
It shouldnt have but it did go down.
Good time to add in extra ways to decrease the alt desires while they fix whatever is up with the main desire, lol. Hope the devs are still bug fixing/balancing the original. Seems the sequel will be different enough that the original will still be its own thing. I've seen a few of the changes to the sequel I'm kinda iffy about, so I might be sticking with this game after I find a way to deal with the desires in a non obnoxious/cheaty way.

I think some devs forget that if fans come to your game for one thing, then you drastically change shit in a sequel, might lose a lot of interest. It's like when a band you really like suddenly starts making completely different music. It's more surprising if fans of the original stuff are still on board with the changes. So hopefully the sequel still has the same feel and doesn't streamline shit at the expense of gameplay. Certainly hope the leveling is better than the original though.

Edit: Tried the demo for the new game finally, is there some way to target enemies or is the targeting random now? Really hope that's temporary. Stats and UI are a lot more confusing still, but at least leveling seems better, hooray.
 
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tipoima

Member
Jul 20, 2018
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You can't keep making the same game all over again either. Dungeons was very different from the previous game too. If you don't experiment you don't succeed.
 

FruitSmoothie

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Jan 22, 2019
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You can't keep making the same game all over again either. Dungeons was very different from the previous game too. If you don't experiment you don't succeed.
Big large gap between making the same game, and making a completely different game, but calling it a sequel, lol. Plenty of room in between there to aim for.

My point is more, why call it a sequel if it has almost nothing in common? Just setting expectations that are possibly going to be dashed. About the only thing recognizable are the assets they're reusing. Weird part is some changes just seem straight bad (No targeting, attacks hit randomly within their range) or like change for the sake of change, like the stat changes. Knowledge from the first game is pretty much useless in the "sequel". Pretty odd choice is my point. I tried the demo expecting some similarities, cause you know, sequel, and it's completely different from what I expected from a sequel of this game right now. Of course, I went to see the roadmap afterward to double check if it's intended, or just a product of wip (I skimmed some of it beforehand). The dev admitted a small mechanic of combat and some resource/guild stuff is the only thing in common:


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The TLDR: The differences probably wouldn't bother me as much if it wasn't touted as a sequel basically. "Sequel" really leads to comparison, and the comparison right now isn't a great look, lol. Apparently that's not a wip issue either, it's planned. Finding out the that to help with it was a bit of a "wtf" moment, for me haha. Makes it seem like they'd rather bend over backwards to try to make something awkward work than just you know, fix the main problem. Can't help but see a lot of the planned changes as trying to get closer to some shitty mobile game. Damn, Ero Hunters with monster catching/raising coulda been amazing. The targeting change alone rip's that idea/wish imo.
 
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