Did one of those guys say "Factorio Gameplay"? Really?
MadoDev is making quite a name for themselves with their unique (and very often well executed) style, and here we have the next entry in the Ero X series. This is far, far earlier than I normally put a review up for a game, but MadoDev is showing his expertise already, so I think it's safe to review it based on concept, knowing the quality won't be far behind.
Ero Hunters trades in the character building complexity of Dungeons for Base Building Complexity. Your first few fights will be collecting resources, but soon after you'll get into the real meat of the game: exploring territory, capturing monstergirls, and forcing them to work at your base. That's right, in Ero Hunters, you're putting the equipment on the monsters.
It's a continued evolution from the solely dungeon-based Ero Witches, and the dungeon and base building Ero Dungeons into a game with a more robust overworld on top of dungeons, keeping much of what worked and adding a few new ideas.
The combat is interesting, streamlined with new abilities (and given you're given access to the monster girls, I'm sure we'll see a lot of interesting new skills to follow), and the difficulty is slightly less hellish than Dungeons; kidnapping is nowhere to be seen, and you're healed to full after overworld battles, making this something easier to play casually.
Yet I have to rate this lower than Dungeons.
Firstly, the help interface is more confusing than Dungeons, and it might take you a few or more minutes to work out how to get the guidance you need. This is especially egregious with the new mechanics immediately thrown at you, especially in battle.
That didn't factor too much into my review here, since I imagine that will be polished ahead of time. That said, I kind of forgave Madodev for the music in Dungeons? Not this time. It's the same music, it just doesn't feel good to me. It's a bit more personal than I like to be in reviews, but there's been a lot of good changes in Hunters and I wish this was one of them.
Also, Madodev is learning mapbuilding and it shows, intensely. In the recommended start, it's extremely easy to lock yourself in and waste resources having to move buildings around, and some of the requirements to advance the early quests are a little painful on top of that. The options of various areas are nice (even if I haven't explored all of them), but maybe it would have been a better idea to start with 2-4 and not 8.
The same caution I gave in Dungeon holds true here: this is a BDSM fetish game, and little else. There's not a man in sight on this island, though given previous works I expect Futa in the near future. MadoDev has proven beyond a shadow of a doubt that their games are good for equipment and BDSM fetish but you shouldn't expect outright sex out of them.
Ero Hunters is the level of quality that I'vecome to expect out of MadoDev; if you like BDSM and the idea of making monstergirls work for you and aren't afraid to use your imagination a bit, you'll have an amazing time with this game. In the end, this is a great game for fans of MadoDev, one that could well serve as an introduction to new fans, as long as you're aware of what you're getting into.