Create your AI Cum Slut -70% for Mother's Day
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4.40 star(s) 9 Votes

flannan

Engaged Member
Dec 15, 2022
2,842
2,860
Seems the tutorial is out of date on that point.
Instead of unlocking the buildings via the favor tree, you now mostly do so by fulfilling their requirements, which you can see by hovering over a locked building's button.
For the Housing building you need to have at least 8 girls - so you just need to capture a few more girls to unlock it.
The tutorial updated, but not fully updated. And yes, you might need to expand your population or territory to fulfill unlock requirements and progress through the tutorial.

does this game have some kind of guide? for some reason all the overwhelming new info & UI confuse me more than the first time i tried lilith's throne or portal phereon... for example, where can i see/change gender how do i breed, even if i understand the game has no dude i somehow messed up and arrived with 5 girls and all the monstergirls i captured are also none of them are at least futa how do i even breed later
So far, everybody in this game is female. To breed, they use magical strapons.
Just build a breeding house, choose the kind of strapon you're going to use, and choose two (female) parents. Child will randomly inherit race, profession and genes from both parents.
It seems that child has higher chances of inheriting "father's" profession and mother's race. Rules for inheriting genes depend on strapon, but are very random regardless.

I'm thinking of writing a guide for this version, but I am worried if it would have more dramatic changes by the next version. I guess it's still worth it, a lot of things are going to stay the same regardless.
 
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Memphis123

New Member
Jun 1, 2018
2
0
Horbror, /
Any chance you could point to a specific song? I tried going through their entire youtube and bandcamp song list and I haven't found the ones you are using. (Mainly the one with the word "lacrimosa" or something like that in it)
 

KilljoyTRV

Active Member
Game Developer
Oct 24, 2018
521
508
Any chance you could point to a specific song? I tried going through their entire youtube and bandcamp song list and I haven't found the ones you are using. (Mainly the one with the word "lacrimosa" or something like that in it)
Same!
 

CyberGox

New Member
May 25, 2018
9
3
Hello, thank you for the game! Just a bit of a feedback I wanted to share:

Critical: Game closed in unusual way (power outage, cross mark pressed on the window icon) will not save the progress -at all-, was a darn shame to learn it the hard way and get rolled a few hours back

Hitting "construct a road" mode and then swapping to tier 4 buildings will allow to make you a tier 4 road a bit too early on in the game.

When you accept a bred character sometimes the game jumps to 'gear' section instead of an overview, where you can take a look at traits. Plus would be nice to have an "Accept result and start next session" button if you choose to breed girls en masse, I mean in hundreds.

Watch towers look pretty worthless, protecting only 1-2 square are around them. Had to build a wall around the settlement with these to stop they annoying rat invasion.

"Incompetent Workers" Icon on top of the screen (red hammer) updates very poorly and slowly, making you visit places where you have already managed workers or sequences or stopped production. Had an issue mainly with Mana Generators.

Also if you take out a mana-drained girl from a generator the roster doesn't update her productivity stat until a few minutes, (should show it immediately being -100% because she was drained) or unless you send her back to generator and retrieve her once again
 
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Sep 10, 2019
41
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Hello, thank you for the game! Just a bit of a feedback I wanted to share:

Critical: Game closed in unusual way (power outage, cross mark pressed on the window icon) will not save the progress -at all-, was a darn shame to learn it the hard way and get rolled a few hours back

Hitting "construct a road" mode and then swapping to tier 4 buildings will allow to make you a tier 4 road a bit too early on in the game.

When you accept a bred character sometimes the game jumps to 'gear' section instead of an overview, where you can take a look at traits. Plus would be nice to have an "Accept result and start next session" button if you choose to breed girls en masse, I mean in hundreds.

Watch towers look pretty worthless, protecting only 1-2 square are around them. Had to build a wall around the settlement with these to stop they annoying rat invasion.

"Incompetent Workers" Icon on top of the screen (red hammer) updates very poorly and slowly, making you visit places where you have already managed workers or sequences or stopped production. Had an issue mainly with Mana Generators.

Also if you take out a mana-drained girl from a generator the roster doesn't update her productivity stat until a few minutes, (should show it immediately being -100% because she was drained) or unless you send her back to generator and retrieve her once again
Watch towers are fine, they project protection out on those skinny lines in every direction for a reason. Monster tiles only spread to adjacent empty tiles, so you just need to set up watchtowers such that those green lines that show their protection form a continuous border that the monsters cannot enter.
Think of it like building a fence where the the pickets are invisible and the watchtowers are the posts, you're not meant to fill your settlement with watchtowers but have them just outside the settlement to keep intruders away.
If you put up a few watchtowers outside your settlement to establish borders but still have monster tiles or uncleared dungeons inside your borders, that's when the problems start because the monster tiles will just propagate inside. You have to make sure to clear out any stray monster tiles in your settlement after setting up watchtowers, then you're completely safe until you decide it's time to expand.
 
Apr 16, 2019
62
54
Watch towers are fine, they project protection out on those skinny lines in every direction for a reason. Monster tiles only spread to adjacent empty tiles, so you just need to set up watchtowers such that those green lines that show their protection form a continuous border that the monsters cannot enter.
Think of it like building a fence where the the pickets are invisible and the watchtowers are the posts, you're not meant to fill your settlement with watchtowers but have them just outside the settlement to keep intruders away.
If you put up a few watchtowers outside your settlement to establish borders but still have monster tiles or uncleared dungeons inside your borders, that's when the problems start because the monster tiles will just propagate inside. You have to make sure to clear out any stray monster tiles in your settlement after setting up watchtowers, then you're completely safe until you decide it's time to expand.
WOW I didnt realize this is the way to do it, I thought every tile need to be on watchtowers 'range tile' so the monster wont overrun it. I didnt think more of it bcos this still in beta maybe later will be better bcos every base need a lot of watchtowers seems excessive. Thanks for the info, this makes base building a lot more easy
 

Hoshi

Newbie
Sep 25, 2017
73
64
Horbror fucking killing it with the music yet again. I still open the Addiction level from the Madoka game just to vibe to the song. Fkn coming of age movie prom-ass song wont leave my head lol
 

flannan

Engaged Member
Dec 15, 2022
2,842
2,860
Notes for Version 0.2.2 are now available on itch.io.

Most interesting change is, productivity is now harmonic average of needed traits ( ). It's a complicated function that gives results somewhere between the lowest value, and lowest value multiplied by number of inputs. It certainly sounds like it would be more interesting to produce slaves suitable for a job this way, as compliance is no longer the one stat to rule them all.
 

Madodev

Erodev
Game Developer
Mar 30, 2023
310
1,053
Yep, since compliance is also used for capturing, gear will always be more focused towards it, and it just ends with people ignoring all other recipe requirements since all stats count for the same amount.
Thanks to the properties of the Harmonic mean you'll now need to invest in all stats, since the lowest stat becomes extremely impactful.
 

bormoth

Newbie
Jan 24, 2022
17
14
this might help a bit but I guess fun stuff would happen once or if there would be that special buildings or high level recipes with high level captives would require certain gear for protection to not get debuffs to production ha-ha-ha palworld style where girl needs to get a rest and get cured either from parasites or brainwashing she suffered. Or other contaminations. But harmonic mean might limit one most used stat as main one because eventually it would be not that interesting.
 

flannan

Engaged Member
Dec 15, 2022
2,842
2,860
on itch.io.
It's interesting that the developers seem to treat genes as if they are a part of the build. But in the current version, genes are very random, and you're unlikely to have more than 2 good genes in a character. And even that would require an extensive breeding program. I wonder if all the strapons in one of their previous devlogs would make breeding more practical.
 

bormoth

Newbie
Jan 24, 2022
17
14
on itch.io.
It's interesting that the developers seem to treat genes as if they are a part of the build. But in the current version, genes are very random, and you're unlikely to have more than 2 good genes in a character. And even that would require an extensive breeding program. I wonder if all the strapons in one of their previous devlogs would make breeding more practical.
yeah breeding could be hard imho unless there are better breeding tools. thing is you locked to 4 genes so usual palworld breeding is excluding. like isolating genes, and breeding in. you still can do it, by getting 2 girls with 3 genes you want but it is so unlikely because like to breed top genes need to literally get 3 perfect different genes in both. Kinda feel breeding in this game a bit random. would be more fun if breeding would just upgrade, or replace with chance one of genes depending on strapon. So race+class inherited from parent 1 and parent 2 is basically genes with chance of 1 of genes being replaced(or mutated to tier 1 gene), with more chance from parent, with more advanced strapons allowing more controlling which replaced from parent 2, by gene from parent 1, or which gene of parent 2 would mutate. At least it would make it more targeted than just roll die till bored with system. Basically as long as you with some difficulty can approach destination it is fine.
P.S. If there are interactables which gives not inheritable but overwritable genes it could be interesting. (like you need to have tier 1 gene to replace, and at least 2 of those or something like this.

Because now there are many genes, add mutation chance of degrading, chance of permutations, which poison and good because you can't roll less than 4 I guess on good size. though again once you filter to 3 on one and 3 different on another one you have just domain of at least 5 choices which is 20%. but way to get there still.
 
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Madodev

Erodev
Game Developer
Mar 30, 2023
310
1,053
Those are pretty good ideas for handling breeding. I'm now moving to a system where you inherit the first two genes from the father and the last two from the mother, which should make the entirety a bit easier to control.
And I also added an example of what the gene results may be:
You don't have permission to view the spoiler content. Log in or register now.
 
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4.40 star(s) 9 Votes