Create your AI Cum Slut -70% for Mother's Day
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4.40 star(s) 9 Votes

flannan

Engaged Member
Dec 15, 2022
2,856
2,877
Seems the tutorial is out of date on that point.
Instead of unlocking the buildings via the favor tree, you now mostly do so by fulfilling their requirements, which you can see by hovering over a locked building's button.
For the Housing building you need to have at least 8 girls - so you just need to capture a few more girls to unlock it.
The tutorial updated, but not fully updated. And yes, you might need to expand your population or territory to fulfill unlock requirements and progress through the tutorial.

does this game have some kind of guide? for some reason all the overwhelming new info & UI confuse me more than the first time i tried lilith's throne or portal phereon... for example, where can i see/change gender how do i breed, even if i understand the game has no dude i somehow messed up and arrived with 5 girls and all the monstergirls i captured are also none of them are at least futa how do i even breed later
So far, everybody in this game is female. To breed, they use magical strapons.
Just build a breeding house, choose the kind of strapon you're going to use, and choose two (female) parents. Child will randomly inherit race, profession and genes from both parents.
It seems that child has higher chances of inheriting "father's" profession and mother's race. Rules for inheriting genes depend on strapon, but are very random regardless.

I'm thinking of writing a guide for this version, but I am worried if it would have more dramatic changes by the next version. I guess it's still worth it, a lot of things are going to stay the same regardless.
 
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Memphis123

New Member
Jun 1, 2018
2
0
Horbror, /
Any chance you could point to a specific song? I tried going through their entire youtube and bandcamp song list and I haven't found the ones you are using. (Mainly the one with the word "lacrimosa" or something like that in it)
 

KilljoyTRV

Active Member
Game Developer
Oct 24, 2018
526
513
Any chance you could point to a specific song? I tried going through their entire youtube and bandcamp song list and I haven't found the ones you are using. (Mainly the one with the word "lacrimosa" or something like that in it)
Same!
 

CyberGox

New Member
May 25, 2018
9
3
Hello, thank you for the game! Just a bit of a feedback I wanted to share:

Critical: Game closed in unusual way (power outage, cross mark pressed on the window icon) will not save the progress -at all-, was a darn shame to learn it the hard way and get rolled a few hours back

Hitting "construct a road" mode and then swapping to tier 4 buildings will allow to make you a tier 4 road a bit too early on in the game.

When you accept a bred character sometimes the game jumps to 'gear' section instead of an overview, where you can take a look at traits. Plus would be nice to have an "Accept result and start next session" button if you choose to breed girls en masse, I mean in hundreds.

Watch towers look pretty worthless, protecting only 1-2 square are around them. Had to build a wall around the settlement with these to stop they annoying rat invasion.

"Incompetent Workers" Icon on top of the screen (red hammer) updates very poorly and slowly, making you visit places where you have already managed workers or sequences or stopped production. Had an issue mainly with Mana Generators.

Also if you take out a mana-drained girl from a generator the roster doesn't update her productivity stat until a few minutes, (should show it immediately being -100% because she was drained) or unless you send her back to generator and retrieve her once again
 
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Sep 10, 2019
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Hello, thank you for the game! Just a bit of a feedback I wanted to share:

Critical: Game closed in unusual way (power outage, cross mark pressed on the window icon) will not save the progress -at all-, was a darn shame to learn it the hard way and get rolled a few hours back

Hitting "construct a road" mode and then swapping to tier 4 buildings will allow to make you a tier 4 road a bit too early on in the game.

When you accept a bred character sometimes the game jumps to 'gear' section instead of an overview, where you can take a look at traits. Plus would be nice to have an "Accept result and start next session" button if you choose to breed girls en masse, I mean in hundreds.

Watch towers look pretty worthless, protecting only 1-2 square are around them. Had to build a wall around the settlement with these to stop they annoying rat invasion.

"Incompetent Workers" Icon on top of the screen (red hammer) updates very poorly and slowly, making you visit places where you have already managed workers or sequences or stopped production. Had an issue mainly with Mana Generators.

Also if you take out a mana-drained girl from a generator the roster doesn't update her productivity stat until a few minutes, (should show it immediately being -100% because she was drained) or unless you send her back to generator and retrieve her once again
Watch towers are fine, they project protection out on those skinny lines in every direction for a reason. Monster tiles only spread to adjacent empty tiles, so you just need to set up watchtowers such that those green lines that show their protection form a continuous border that the monsters cannot enter.
Think of it like building a fence where the the pickets are invisible and the watchtowers are the posts, you're not meant to fill your settlement with watchtowers but have them just outside the settlement to keep intruders away.
If you put up a few watchtowers outside your settlement to establish borders but still have monster tiles or uncleared dungeons inside your borders, that's when the problems start because the monster tiles will just propagate inside. You have to make sure to clear out any stray monster tiles in your settlement after setting up watchtowers, then you're completely safe until you decide it's time to expand.
 
Apr 16, 2019
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54
Watch towers are fine, they project protection out on those skinny lines in every direction for a reason. Monster tiles only spread to adjacent empty tiles, so you just need to set up watchtowers such that those green lines that show their protection form a continuous border that the monsters cannot enter.
Think of it like building a fence where the the pickets are invisible and the watchtowers are the posts, you're not meant to fill your settlement with watchtowers but have them just outside the settlement to keep intruders away.
If you put up a few watchtowers outside your settlement to establish borders but still have monster tiles or uncleared dungeons inside your borders, that's when the problems start because the monster tiles will just propagate inside. You have to make sure to clear out any stray monster tiles in your settlement after setting up watchtowers, then you're completely safe until you decide it's time to expand.
WOW I didnt realize this is the way to do it, I thought every tile need to be on watchtowers 'range tile' so the monster wont overrun it. I didnt think more of it bcos this still in beta maybe later will be better bcos every base need a lot of watchtowers seems excessive. Thanks for the info, this makes base building a lot more easy
 

Hoshi

Newbie
Sep 25, 2017
73
64
Horbror fucking killing it with the music yet again. I still open the Addiction level from the Madoka game just to vibe to the song. Fkn coming of age movie prom-ass song wont leave my head lol
 

flannan

Engaged Member
Dec 15, 2022
2,856
2,877
Notes for Version 0.2.2 are now available on itch.io.

Most interesting change is, productivity is now harmonic average of needed traits ( ). It's a complicated function that gives results somewhere between the lowest value, and lowest value multiplied by number of inputs. It certainly sounds like it would be more interesting to produce slaves suitable for a job this way, as compliance is no longer the one stat to rule them all.
 

Madodev

Erodev
Game Developer
Mar 30, 2023
311
1,056
Yep, since compliance is also used for capturing, gear will always be more focused towards it, and it just ends with people ignoring all other recipe requirements since all stats count for the same amount.
Thanks to the properties of the Harmonic mean you'll now need to invest in all stats, since the lowest stat becomes extremely impactful.
 

bormoth

Newbie
Jan 24, 2022
23
14
this might help a bit but I guess fun stuff would happen once or if there would be that special buildings or high level recipes with high level captives would require certain gear for protection to not get debuffs to production ha-ha-ha palworld style where girl needs to get a rest and get cured either from parasites or brainwashing she suffered. Or other contaminations. But harmonic mean might limit one most used stat as main one because eventually it would be not that interesting.
 

flannan

Engaged Member
Dec 15, 2022
2,856
2,877
on itch.io.
It's interesting that the developers seem to treat genes as if they are a part of the build. But in the current version, genes are very random, and you're unlikely to have more than 2 good genes in a character. And even that would require an extensive breeding program. I wonder if all the strapons in one of their previous devlogs would make breeding more practical.
 

bormoth

Newbie
Jan 24, 2022
23
14
on itch.io.
It's interesting that the developers seem to treat genes as if they are a part of the build. But in the current version, genes are very random, and you're unlikely to have more than 2 good genes in a character. And even that would require an extensive breeding program. I wonder if all the strapons in one of their previous devlogs would make breeding more practical.
yeah breeding could be hard imho unless there are better breeding tools. thing is you locked to 4 genes so usual palworld breeding is excluding. like isolating genes, and breeding in. you still can do it, by getting 2 girls with 3 genes you want but it is so unlikely because like to breed top genes need to literally get 3 perfect different genes in both. Kinda feel breeding in this game a bit random. would be more fun if breeding would just upgrade, or replace with chance one of genes depending on strapon. So race+class inherited from parent 1 and parent 2 is basically genes with chance of 1 of genes being replaced(or mutated to tier 1 gene), with more chance from parent, with more advanced strapons allowing more controlling which replaced from parent 2, by gene from parent 1, or which gene of parent 2 would mutate. At least it would make it more targeted than just roll die till bored with system. Basically as long as you with some difficulty can approach destination it is fine.
P.S. If there are interactables which gives not inheritable but overwritable genes it could be interesting. (like you need to have tier 1 gene to replace, and at least 2 of those or something like this.

Because now there are many genes, add mutation chance of degrading, chance of permutations, which poison and good because you can't roll less than 4 I guess on good size. though again once you filter to 3 on one and 3 different on another one you have just domain of at least 5 choices which is 20%. but way to get there still.
 
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Madodev

Erodev
Game Developer
Mar 30, 2023
311
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Those are pretty good ideas for handling breeding. I'm now moving to a system where you inherit the first two genes from the father and the last two from the mother, which should make the entirety a bit easier to control.
And I also added an example of what the gene results may be:
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bormoth

Newbie
Jan 24, 2022
23
14
Those are pretty good ideas for handling breeding. I'm now moving to a system where you inherit the first two genes from the father and the last two from the mother, which should make the entirety a bit easier to control.
And I also added an example of what the gene results may be:
<image deleted>
Well not idea, you inherit genes from parents randomly but if they have same genes. dunno if you get from both it would make it faster, though maybe if both parents have 3 of required genes then there is only cases. where only one of parents have dud, which is not quite many compared to others. Because selection is still 2 and 2 but on the other hand it might make those parents with 3 genes easier. Btw liked new strapons after toying at friend's. Yes you can't early game get tier 5 genes. but it is probably ok, not something you need to mess. Same with domesticated trait. Though to get it leveling for class change is a bit sad.

Other things disliked in the end. Dislike how area control works. feel it spreads too fast. Just food for thought, make dungeons one time use, add special dungeons for leveling or tesing maybe at shrines later. (could give theming) What dungeons do. Have high area, higher tier dungeons have larger area. Dungeons increase threat level in area, again more dangerous and tier of spot dungeon is in the larger threat it generates in range. (Because as much as I was afraid threat growth would be a problem it does not grow as fast, heck unlocked everything and haven not reached threat lvl 2.) you can leave usual threat system because once you start knocking down dungeons global threat would drop and it would make it easier. Or make each pacified dungeon actually moves its local threat to global threat making natural progression of world getting more difficult as you antogonize it.) Threat is basically local threat level from dungeon+global threat level. Outoposts just supress dungeons in range with whatever pattern you want to keep them. (Current outpost fencing system works poorly because most of terrain is literally forests, leather, mountains, or other unbuildable terrain)

Books do not like as they are now, though idea is not really bad. My advice split what they can give up. So you are disincentivised farming shrine production or just raid same dungeon. So just take all dungeons (could make them even themed and designed for one time playthrough) so you get spread of dungeons. Do them all and you would get all books of wild. They disappear after completion. All books types give tech only what assigned. Books of wild(forrest) give some wood tech, Book of wild(ruins) maybe some magical stuff or technological or whatever you plan for ruins. Basic book unlocks basic tech you need, and to unlock better shrine books you need either pacify captured shrine and/or get proper book of wilds. (this unique approach might even help you theme dungeons a bit more later)

Off course set of dungeons would give same book and same book might have more than one tech to reduce work load. But this way you need venture forth for better tech to different dungeons instead of farming whatever lowest tier you have nearby. But now you can also target certain areas, or tribe dungeons to get certain tech. Outskirts of certain shrines might have more thematic to area tech which feels more correct thing and make starting a bit more interesting.(ok different start locations have different monster girls access and special resources I guess.) But I feel making more books and spreading over one time dungeons might make it easier. And If you need to add more tech you can add one more random genereated dungeon by theme or add it to shrine book, or add in boss dungeon, but I feel like there is more than enough of dungeons to give tomes giving core developments.

New crafting btw is interesting. Though again past certain point you become so powerful that replacing cloth of monster girls becomes irrelevant but again I never got past threat lvl 1 so having tier 2 enchanted troup is unfair. But actually letting player mess more with tier 1 equipment and try to gain access to new stuff as you progress to higher tier dungeons and areas is a good thing. Though again lvl 1 areas do not really need debuffing unless you want aesthetics.

Also like genetic replacement tribal therapy. You can breed and level up to certain lvl thesholds to replace certain encounters with ones you bread. At one point all lvl 1 encounters had quite high chance to spawn lvl 1 naked ratkin archer with 1 hp because I released into the wild quite a few lvl 1 archers while breeding. One way to shape your encounters ha-ha-ha. And because ratman archers is unnatural combination which came from human archer and ratkin It feels like fun things happened.
 

bormoth

Newbie
Jan 24, 2022
23
14
Also imho leveling up system does not work well with this game. Have you thought to make something like medal system or something. Because it feels like a chore to level up, and you have to fight a lot. Feels like if you link level ups to something else, and unlock training once you have that lvl girl you would get. And medal systems works well because effectively allows you per class to keep how high things get, though probably might be too much on memory, there is too many units in game and if each medal is tracked you would get overwhelming result. like 64 bit of medal flags would be 8 bytes per girl. And if you want differentiate to classes it is amount of classes. But I feel common RPG way of gating levels of your party is not most interesting thing, and considering the exp gain is out of your control due to respawning encounters makes overleveling quite quick.


Hmm probably problem is harder than it looks, but I feel leveling is a bit awkward in this game. it is not even hard to catch up for new breed from lvl 1. but it feels like a lot of fights are just for Exp which not fits that colony factory sim vibe. Maybe some manuals to upgrade or switch classes from dungeon drops but if the dungeons are one off it is a dudd. Like I understand need to upgrade and prepare to tackle higher tier areas, maybe make it equipment based? Like certain equipment brings moves related to it to new tier. (aka most cutting moves require tier 2 sword to upgrade), and racial maybe some racial regalia or average equipment rank? but again it is your game.
 

flannan

Engaged Member
Dec 15, 2022
2,856
2,877
Also imho leveling up system does not work well with this game. Have you thought to make something like medal system or something. Because it feels like a chore to level up, and you have to fight a lot. Feels like if you link level ups to something else, and unlock training once you have that lvl girl you would get. And medal systems works well because effectively allows you per class to keep how high things get, though probably might be too much on memory, there is too many units in game and if each medal is tracked you would get overwhelming result. like 64 bit of medal flags would be 8 bytes per girl. And if you want differentiate to classes it is amount of classes. But I feel common RPG way of gating levels of your party is not most interesting thing, and considering the exp gain is out of your control due to respawning encounters makes overleveling quite quick.


Hmm probably problem is harder than it looks, but I feel leveling is a bit awkward in this game. it is not even hard to catch up for new breed from lvl 1. but it feels like a lot of fights are just for Exp which not fits that colony factory sim vibe. Maybe some manuals to upgrade or switch classes from dungeon drops but if the dungeons are one off it is a dudd. Like I understand need to upgrade and prepare to tackle higher tier areas, maybe make it equipment based? Like certain equipment brings moves related to it to new tier. (aka most cutting moves require tier 2 sword to upgrade), and racial maybe some racial regalia or average equipment rank? but again it is your game.
About levels, leveling up your main party is not that hard. You just have to seek out worthy opponents, who are at least your level. Preferably ratkin, as they seem to be inherently bad at fighting, but still give plenty of experience.

It's power-leveling newborn slaves that is hard, because AoE attacks keep taking them out. And letting them be trained on training grounds takes a lot of time.
 
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4.40 star(s) 9 Votes