4.40 star(s) 9 Votes
Aug 27, 2020
39
31
There's something in the middle of the 2nd island that crashes my game when I try to explore it. Is anyone else getting this?
 

flannan

Engaged Member
Dec 15, 2022
3,154
3,308
There's something in the middle of the 2nd island that crashes my game when I try to explore it. Is anyone else getting this?
Yes, it has been discussed before, and it's a bug. It should be a dungeon, but there is no dungeon that can sit on iron.
 
Aug 27, 2020
39
31
Had bug(?) when damage to enemy become 0. No matter what I do, always 0.
I had something like this happen when I equipped the crest of lust to my archer. I'd check your equipped items first.

The item I equipped increases lust every turn and decreases damage for every lust counter. Essentially I nerfed my own fighter.

*ETA: If you're thinking this would be a great boost to your paladin in chastity, don't bother. Maybe someone out there had better luck, but the crest will spam lust on your paladin before you've charged prayer rendering her useless.
 
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LKS5000

Newbie
Jul 5, 2017
29
57
Had bug(?) when damage to enemy become 0. No matter what I do, always 0.
Also check on the enemy, some rare ones can have absurdly high defence like slimes and sheep whne they're blue or higher, for those cases, carry someone that can proc vulnerability (like a druid) and/or can remove defence (like soldiers).

I've had a purple slime once that i only ended the fight cause i've captured it, otherwise it was impervious to damage.
 
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e4zzz

New Member
Feb 15, 2025
7
5
The best counter to defense is to just do more damage, especially as the game goes on. E.g. while Suppressing Fire only gets about +1 damage per tier, you can get another +2 damage per tier from Trigger Happy V gene, and if you breed it together with Strong V you're doubling the final damage, so by the time you have Suppressing Fire V you're dealing 36 damage a hit (or more from the other 2 genes and/or enchantment).
 

flannan

Engaged Member
Dec 15, 2022
3,154
3,308
Does this one also have no male oponents/ fm encounters like the other ones?
There were male opponents in Ero Dungeons. But there are no males here.

is this game like the previous game with corruption and combat sex or is this game something else entirely?
So far, this game is significantly less lewd.
It is also in a different genre, being more of a strategy game where you try to build the perfect monstergirl colony.
 

tabita333

Newbie
Nov 9, 2017
57
40
Also check on the enemy, some rare ones can have absurdly high defence like slimes and sheep whne they're blue or higher, for those cases, carry someone that can proc vulnerability (like a druid) and/or can remove defence (like soldiers).

I've had a purple slime once that i only ended the fight cause i've captured it, otherwise it was impervious to damage.
All regular enemies, mice girls including mages and those has almost zero def. Tried different places. I mean forest, dungeon, etc, enemy lv 4 - 8 everything I encountered, got damaged for 0. So I think it's some kind of bug. And my party was 12+ lv. Going to try new start to test this out. That start wasn't from 0.30 but earlier version, maybe something crept in and conflicted due changes. Thou it was running just fine until I had this weird bug.

EDITED

DISREGARD all above, I'm just being stupid and nerfed my fighters lol.
 
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tabita333

Newbie
Nov 9, 2017
57
40
I had something like this happen when I equipped the crest of lust to my archer. I'd check your equipped items first.

The item I equipped increases lust every turn and decreases damage for every lust counter. Essentially I nerfed my own fighter.

*ETA: If you're thinking this would be a great boost to your paladin in chastity, don't bother. Maybe someone out there had better luck, but the crest will spam lust on your paladin before you've charged prayer rendering her useless.
Definitely something with lust and equip. Removed crest, and got 1 damage from magic damage. I'm definitely moving in right direction. I was just slapping on my fighters anything I researched as new best thing, dildos included lol. So disregard my previous posts, I think it was user error and not a bug. Thanks for help.
 
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bormoth

Newbie
Jan 24, 2022
31
18
Like the idea of islands more, though would recommend to take moons of ardaan as design sample instead of anno. Anno is a bit strange, where houses are split from production, while moons of Ardaan have interesting concept where you need build cities to satisfy worker requirement, I understand that you settle your girls and put them into work as before, including gear, so it probably close. Though still find my biggest problem is I need to fight constantly same battles to clear land for building. But I love this more than enchanting where you had to breed or capture shit ton of rare species just to burn them. This way you reduce tedium, yet still keep progression because you still need to be able to provide for better warrior training.

Land itself is maze like and does not have enough building freedom like in Anno, so when I try to put houses then entertainment buildings then other bonus stuff I realize there is not enough space to fit it in with road requirement. So I feel those adjecent or near buildings are not well fit into game though it is maybe me. Also would make most satisfying needs buildings workerless, or maybe ghost workers where you put populace in general no levels, and then need to supply bondage of certain kind to keep effects so you can have generic puppet fit in bondage to depict workers.

As for lockable equipment from enemies? dunno considering amount of fights you need to do outside it might become even more annoying, even if it timed. would end up to people getting trainings to remove equipment as fast as possible and using it. Maybe if one of party members are defeated they can keep all gear or even get few more once you rescue them or they return. Or if you have less fighting but it is more meaningful and helps with leveling. (Regular exp is also a bit boring, liked ero dungeons one, but have you thought something like medal system. You split all levels, on class/race/generic/quirk/location/enemy category, and then in difficulty. Then if one of girls acquired one of medals you get a level, you can acquire limited amount of medals per dungeon in one go. And you may make them in increasing difficulty, probably generic like fight x times, win x battles, kill x enemies are easy, class and race are a bit harder and need setting up class build and location enemy luck based but you would get them, and quirk well they need character to do something strange like be kidnapped x times. Offcourse each medal acquired only once so once you done with easiest, you either content with what you have or wait for late game options to acquire random medal in expensive way forgoing fight (which kinda replaces current training, and works similarly. Could even give trainings by category and split between different tech levels, or each medal being attached to skill active or passive like it is now, and unlock it) If you split difficulty in interesting way you might get a bit interesting progression and need to vary party just to level your team, and less fights means less annoyances of switching party members. Though medal system might also be hard to balance. Even if it is not used in this game feels could be interesting way to level up in some other game should it happen.
 
4.40 star(s) 9 Votes