yep that's me. i can try to recreate it but the nature of the crash means nothing is reflected in the save file or logs(?) from what i can tell. tell me if you want a save or screenshot, I'm happy to participateI received the following bug report, is this it:
Found a crash earlier tonight on 0.6 using the instant tooltips option. Sometimes with the "tooltips start softlocked without waiting .5 seconds" option turned on, when i went about three tooltips or more deep on the laws page or the tech tree, the game stopped responding and froze up, game had to be closed manually and progress was not saved. turned the setting off and have had no such issue for a few hours of playtime.
A save (using F8) would be useful. I can't seem to replicate it, just opening multiple subtooltips with the settings option enabled doesn't do anything.yep that's me. i can try to recreate it but the nature of the crash means nothing is reflected in the save file or logs(?) from what i can tell. tell me if you want a save or screenshot, I'm happy to participate
unfortunately not it seems the coding behind the gene only overlays big boobs over the actual size.The well_endowed gene looks like it does this? Though I haven't tried in-game.
I remember in one of the previous versions, time did progress for a fixed amount when you're fighting. Maybe it can be modded back in?After playing like 50 hours, I very like this game, love challanges with trading/breeding specific girls (maybe add some random trades with cool rewards like items that cannot be crafted or something like that).
Love that I can change stuff don't like with mods and translations.
I have only one big problem with this game and it is pacing... This game would be perfect if when I fighting, stuff on current island progress. Then I can start stuff like long breeding, insights which takes hours and go on some adventure to hunt for specific traits or just level up my team, maybe do some dugeons. Now the game prevent me from that because every thing will be stop and I don't want that. So fighting is something I need to do fast to not waste time and then I just sit on island doing nothing...
Is there any way to disabled that mechanic? I would be forever grateful.
No, you are not limited by anything except capturing tools.Just started this.. And I seem to have an issue.. Or maybe I'm missing a limiter that's not clear..
I capture two ratkin during the first fight, easy no issues.
But in the second fight, even with almost the same exact ratkins, I can only capture two of the three, even if I make more yokes before the second fight.
Are we limited to 4 at the start? Or am I just crazy..
I am not sure if it is still a thing but earlier versions had malus to catch chance if you had many girls unhoused. Now its not described anywhere so it might or might not be a thing? Anywho - build houses, try to increase captive's lust and lower their health to 1-2 hp, plus toss a collar on her beforehandJust started this.. And I seem to have an issue.. Or maybe I'm missing a limiter that's not clear..
I capture two ratkin during the first fight, easy no issues.
But in the second fight, even with almost the same exact ratkins, I can only capture two of the three, even if I make more yokes before the second fight.
Are we limited to 4 at the start? Or am I just crazy..
Doesn't seem to be an obstacle in the newer versions. At least, I often end up with a lot of unhoused monstergirls after a successful dungeon raid.I am not sure if it is still a thing but earlier versions had malus to catch chance if you had many girls unhoused. Now its not described anywhere so it might or might not be a thing? Anywho - build houses, try to increase captive's lust and lower their health to 1-2 hp, plus toss a collar on her beforehand
No, you are not limited by anything except capturing tools.
But the capture difficulty varies depending on various circumstances.
The biggest variable is how hurt your enemies are (in percentage), so it's actually counter-productive to remove their clothes if you want to capture them.
The second biggest variable is their compliance - equipping enemies with collars before attempting to capture them improves your chances greatly, as does fighting naturally compliant enemies.
The third variable is that boss enemies have low capture chances, and "cursed" roles (such as slave or maid) have low capture chances if there are any uncursed enemies left.
Ah.. So was just a skill issue basically. Thank you.I am not sure if it is still a thing but earlier versions had malus to catch chance if you had many girls unhoused. Now its not described anywhere so it might or might not be a thing? Anywho - build houses, try to increase captive's lust and lower their health to 1-2 hp, plus toss a collar on her beforehand
Equipment removed or added in combat should remain in your inventory as "bound" equipment. If it disappeared, it's a bug.Next question.. I cut off a robe of one of the rats, a red one, didn't have it in my inventory afterwards like some other pieces are..
Yes, you will eventually be able to make any item in the game, I think.Are we able to make Ratkin clothing or robes at some point?
I think she is a rare encounter that would need luck and a lot of adventuring in slime dungeons to find.how do you get Slimegirl metal mage?
I can't find that law so it's grinding the dungeon thenI think she is a rare encounter that would need luck and a lot of adventuring in slime dungeons to find.
But maybe you can pass a law that will allow you to get one?