Played at: 0.15a
As of now, quality of writing and character development is very high, there is little to none time wasting empty dialogs. Protagonist himself is often adequately rewarded for correct choices along with characters' responses that give satisfaction.
Each character has its own development with protagonist, and it progresses very nicely. There are no sudden jumps in moral compass; relationship and conversations develop in natural-seeming way. It completes the facial and body expressions in art very well.
Technically it's rough, but functional (though I was never able to run html version personally), it's clearly unfinished, but gives player some freedom of choice and progression system. Dungeons are doable without any grinding, and it's possible to min-max (i.e. universal enchantment for everything and everyone :v) characters to overpower easily everything (I kind of wish some high difficulty dungeons are introduced for challenges if combat and crafting systems will stay the way they are now).
In the end, of those rare titles that have enormous potential, but were trapped by some unfortunate events. Devs proved themselves with greatly received title Insexual Awakening, I think it's absolutely reasonable to give them vote of confidence and simply wait for steady development in the future.
As of now, quality of writing and character development is very high, there is little to none time wasting empty dialogs. Protagonist himself is often adequately rewarded for correct choices along with characters' responses that give satisfaction.
Each character has its own development with protagonist, and it progresses very nicely. There are no sudden jumps in moral compass; relationship and conversations develop in natural-seeming way. It completes the facial and body expressions in art very well.
Technically it's rough, but functional (though I was never able to run html version personally), it's clearly unfinished, but gives player some freedom of choice and progression system. Dungeons are doable without any grinding, and it's possible to min-max (i.e. universal enchantment for everything and everyone :v) characters to overpower easily everything (I kind of wish some high difficulty dungeons are introduced for challenges if combat and crafting systems will stay the way they are now).
In the end, of those rare titles that have enormous potential, but were trapped by some unfortunate events. Devs proved themselves with greatly received title Insexual Awakening, I think it's absolutely reasonable to give them vote of confidence and simply wait for steady development in the future.