Since the game is short I will keep it short.
You play as red head girl going on adventure to stop a some kind of monster from destroying your village. That is it.
The level design is just some generic 3D background of valley, cave and ruins.
Platforming is OK at best. the dodge feels unsatisfying and you can't go thru enemies when activated so you will end up cornered or over held if you find your self in the wrong spot.
It doesn't help that the boss's can spam their attacks, this (the dogging) becomes even more of issue when the finale boss is bigger than you and needs to be jump over.
every ennemy can be found in the level.(exeptions are the finnale boss and the succubus)
I even run in to a glitch that kept spawning bugs and wizards in one level lagging my game to a point of re-loading a save.
So after ever think was said: Do better developer!!
You play as red head girl going on adventure to stop a some kind of monster from destroying your village. That is it.
The level design is just some generic 3D background of valley, cave and ruins.
Platforming is OK at best. the dodge feels unsatisfying and you can't go thru enemies when activated so you will end up cornered or over held if you find your self in the wrong spot.
It doesn't help that the boss's can spam their attacks, this (the dogging) becomes even more of issue when the finale boss is bigger than you and needs to be jump over.
every ennemy can be found in the level.(exeptions are the finnale boss and the succubus)
I even run in to a glitch that kept spawning bugs and wizards in one level lagging my game to a point of re-loading a save.
So after ever think was said: Do better developer!!