Thank you!About your butt.
Do not underestimate how many lurkers exist in social media. The majority of people will more or less ignore these kind of polls and still be happy that it gets updated.
In the end it does come done how you feel about finishing this project because it's your time and effort that goes into it.
That's true. I guess I'm comparing this thread with that of games I follow, where there's frequent feedback - either positive or negative, which not only makes the game feel alive, but frequently offers something to work with for the dev.
With this game it often feels like I'm navigating in the dark - just following my gut, implementing what I think will work, without having the slightest idea of whether the players are enjoying the direction of the game or not.
Thanks! Are there specific parts that you found confusing?Keeping an eye on it, tried to played it last update but couldn't do it, somewhat confusing.
But i loved the concept and the hard work making it from scratch and the availability of tutorials.
I would recommend to dig deeper on Daz 3d, but i guess you are a game developer not a 3d artist, anyway please keep up the good work![]()
As for DAZ - I'd love to, but I don't have the hardware to render 3D. If my future projects make any money, all of it will go towards getting a PC capable of producing my own art.
I've been considering Honey Select, which I can run as long as I don't overdo it with the mods, although the quality of the screenshots would still be limited by the hardware.
Is it a specific card? It shouldn't happen, as the AI checks if a card can be afforded before deploying it, but with thousands of lines of AI code, I'm sure I've made mistakes.Is it just me or whenever the AI is at their backfoot, they pull this random ass hat card out of nowhere, ignoring any cost and putting it on the field to wipe your ass with it?
If you click on the magnifying glass button at the top-right, and then click the first option ($aid) so that it changes to "true", it will show you what the AI is doing on the console window.
At the end of the turn, it always displays the remaining resources for the AI. I even included a line to create a warning there if the AI spends resources that it doesn't have, because this was an issue during the prototype. haha
![1719970525085.png 1719970525085.png](https://attachments.f95zone.to/2024/07/thumb/3817635_1719970525085.png)